At Gen Con this year I came across Free League’s booth and they were handing out cards for a pre-purchase of their Alien RPG. Aliens is one of my favorite movies so I opted in. I wasn’t sure what to expect, but thought it might be fun to see what they could do with a new Aliens RPG (remember, there was one many years ago.)
What shocked me the most was that they delivered, both digitally and hard copy – pretty much on time. I was also deeply impressed with the physical quality of the materials. If this book were just the text, it would be easily half this size. The rules clock in at 393 pages.
The artwork is worth the bulk. The paintings are spectacular and really capture the feel of the Alien universe.
I have not run a game yet, but like the format. There are two modes of play, Cinematic and Campaign. Cinematic play is refighting the events on LV-426. They provide the maps of the colonist outpost and enough material to play out what happened to those poor people. It is one of those play modes that reminded me of Zombicide, you are going to die…it’s a question of when. Campaign play is more along the lines of a traditional RPG campaign.
The rules are well-written. There’s not a lot of depth here in terms of skills and career paths, it is a system that relies heavily on role-playing. I was expecting more of a military slant to things, with some details about tracking ammo etc. This game really concentrates on action over technical detail.
It is a d6 based system, though there is an option for cards to cover initiative and gear (sold separately). The game mechanics are pretty simple to master. Combat is straight forward. They have a pretty good critical injuries table which I liked. With modernistic firepower, death can come quick with a poor die roll, at least in my trial runs.
The panic system is neat. Stress and panic play a big role in the combat system, letting the terror build to where your character is incapacitated with fear. I like this because it plays perfectly with the Alien universe. I won’t bore you with the details, but it was good, innovative, and simple.
The game covers the core films, including Prometheus, which was useful. You have big bad corporations, sleazy company men/women, and tough hombres in the Colonial Marines, even vehicles and spaceships. I will admit, the space combat system is a bit abstract for my tastes, but that is a personal preference.
The biggest hurdle this game faces is not in the book but in how you overcome the fact that players already know about the aliens. Part of what makes the game pop is that unknown variable, but let’s be honest, we’ve all seen the films. I would have hoped for some more rules for creating new creatures for players to face, but there’s plenty of room for GM’s Game-Mothers, to get creative on their own.
Overall, I found the book to be outstanding. Free League has resurrected the Alien RPG and has taken it into some new and fascinating directions. I’ve enjoying reading it, which is hard to say with some RPG’s out there. It runs around $49 US, which is hefty, but worth it since it comes with a scenario ready to play.
I can’t resist…pick this up…otherwise it’s, “Game over man!”