New Mini-Series on the Colonial Parkway Murders on Oxygen – The Lovers’ Lane Murders

Where Keith Call’s car was found abandoned on the Colonial Parkway

We just learned of the release date for two-night series on Oxygen dealing with the Colonial Parkway Murders starting Thursday, February 11.

To be clear, my daughter and I have not been involved with this production at all, but we fully support any effort to get the story of the Colonial Parkway Murders out there and hopefully generate new tips or actionable leads for investigators.  We remain in contact with some of the family members and endorse anything that can help the survivors get some closure. 

Victoria and I wrote the definitive book on these crimes several years ago, A Special Kind of Evil.  We have had people criticize us for writing true crime books, claiming that it is all about making money.  In reality, given the two years we spent doing the research and conducting interviews – it was NEVER about the money.  You get emotionally attached to cases and the victim’s families. 

With cold cases, you are putting yourself out there, knowing full well that the killer is still on the loose.  There were many times when we have gone to libraries and spoken when we have scanned the crowd wondering if the killer is sitting right in front of us. That is one of the reasons we have taken photos at the larger gatherings. 

I have received death threats because of the books we write, so we take this seriously. It is chilling to think that the killer may have picked up your book to try and glean what law enforcement knows about the case.  With one book we wrote, a suspect that we outed actually showed up to one of our book signings.  I take a certain amount of pride knowing that I piss off serial killers or other murderers.  The risks are real. So, if you think this is about profit, you are wrong.  Our level of commitment to resolving cases like the Colonial Parkway Murders or the Freeway Phantom crimes is very real and honest.   

When you write about true crime cold cases, you immediately become a focal point for some people to contact you with their tips and leads. Individuals are sometimes more comfortable calling or contacting an author rather than law enforcement with their ideas as to who may be behind these crimes.  Messages come in via email or over the phone, at all hours of the day or night.  We pass on any and all tips to the authorities to take action on. Victoria and I don’t have any illusions that we will solve this case, that will be done by the authorities.   

The logging trail off of I-64 where the last two victims were killed and their bodies left until hunters found them weeks later.

Going over my notes, I see that our efforts in writing A Special Kind of Evil has thus far generated over 20 tips for authorities.  Who knows, maybe one of these will eventually bring about some resolution to these heinous crimes?  We have had people give us tips about former school teachers, police officers, family members, store owners…you name it.  Many have come in regarding one or two suspects in particular…which is no real surprise. 

So we will be watching for this series to be released in anticipation that it may finally bring these cases to closure…and we encourage you to do the same. 

Addendum: Because of a request we received after this posting – here are links to the book if you want to get up to speed prior to or after the TV show:

Review of the Netflix Documentary – Operation Odessa

Would you buy a used Soviet submarine from these three guys?

I stumbled across this true crime documentary on Netflix and started watching it on a lark. It is…well…unique.

I remember bits and pieces of the news reports about this. Right after the fall of the Soviet Union, a Columbian drug cartel tried to purchase a Soviet submarine to smuggle drugs. No, I’m not making this up. Like many news stories, it disappeared off the headlines and faded away. Well, this series covers what happened.

Part of this series came across to me as almost like a comedy. I mean seriously, purchasing a submarine to smuggle drugs? And the cast of characters are so ‘quirky’ that you cannot imagine them actually getting together to try and pull this stunt off. Remarkably, however, it is a true story.

This series has elements of the Russian mob, crooked (if not crazy) cartel members (I mean, one guy stole $10 million from the cartel and is still on the run), corrupt Soviet officers (“Would you like to purchase some nuclear material?”) and more. If I were writing this as a piece of fiction, no one would believe the individuals involved, let alone the thought that they might very well have pulled it off.

This is not your typical true crime fare – it isn’t about murders or serial killers. I couldn’t bring myself to shut it off, it is entertaining enough to hold onto you. It’s only a single documentary episode, so you don’t have to commit to a series.

It’s worth it for the helicopter landing in the city square to get directions alone.

I am giving it five out of five stars simply because it made me chuckle and wince at the same time. Enjoy!

Review of the Netflix Series – The Ripper

The Netflix series about the Yorkshire Ripper was, with one exception, a very well-done documentary on the 1970’s murders commited by Peter Sutcliffe. As a true crime author myself, I was familiar with the killings, but did not know them in detail. I thought that the producers did an admirable job of laying out the crimes and giving viewers some of the social context that was useful in understanding the culture and the region during the period. I always respect that approach, expecially with older murders such as these.

I found the police investigation to be flawed…there’s no way around that. They had spoke with Sutcliffe on multiple occassions and found him suspicious. Further, he looked exactly like the artist’s sketch of the Ripper. Still, it was sheer luck that they stumbled into and finally apprehended them.

The only thing I didn’t like was in one episode which focused on this being misrepresentations of women and an issue of a male patriarchy. One individual got a summery of the Ripper report from the FBI and lauded that the authorities had painted the Ripper victims as prostitutes. I’ve seen such summary reports, they often do not contain the hours of interviews done to compile them. Their experts contended that many of the victims were not prostitutes and that, in some way, made the investigation flawed. They offered no real evidence to support this however, which left me puzzled.

They went on to explain that this serial killer was a product of a patriarchy and that the Ripper was suppressing their rights as female. I have done a lot of research on serial killers, with actual experts, and this just came acrossed as an unsupported and political-driven arguement. It would have been great to have experts on serial killers in the documentary talking about Sutcliffe or the crimes – but for some reason, the producers decided not to, which struck me as weird. Then again, my perspective could be entirely wrong…I leave that up to you to decide.

Regardless, most of my issues were contained in one episode and doesn’t take away from the overall high-quality production that went into this series. I give it four out of five stars — well worth your time and consideration.

Hour of the Wolf Part II – What Got Chopped?

I wonder if there is Chance of turning this around?

Needless to say, we are into spoiler territory. 

With two major rewrites, there were some alterations to the story and characters – some major, most quite small but important. John Helfers is a master at working with writers on a project this big to make the story sizzle. 

So what got changed over time?  Tracking all of the changes would be exhausting.  Some of the things that changed from the beginning to the end:

  • Originally, the plan was that the Kell Hounds were coming to Terra as well to fight the Jade Falcons.  Anastasia’s mission was going to be not only to find the Wolves in Exile, but the surviving Kell Hounds.  1.  It made some things more complicated to do that.  2.  Mike made a good case for them not coming at the Writer’s Summit.  In the end, removing them was the right thing to do because it would have been too busy and they wouldn’t have gotten a proper amount of air time.  There is a small bit of fiction I wrote of Calamity Kell coming out of the DropShips that ended up on the cutting room floor. I am hoping some other author picks up on the Anastasia-mission and does that story at some point because I foresee some neat stuff there.   

Because it will never see the light of day otherwise, here it is, unedited: 

Eight Kilometers Away…

Callandre “Calamity” Kell had been in battles before, but nothing like this.  The air was alive with lasers, missiles and flashes from PPC – as far and eye could see.  Copses of pine trees roared with flames, their smoke mingling with the carnage of battle.  The air rumbled, like a thunderstorm, continuous, shaking her SM1 tank destroyer.

She had come to Terra because Anastasia Kerensky had made her an offer she could not refuse.  The Kell Hounds that followed her were a thin shadow of their former selves.  One lone company was all that was left, nearly obliterated by Jade Falcons. I could be the last Kell to lead the unit into battle if I am not careful. 

Now, on Terra, was long overdue payback to the Falcons that had decimated her once illustrious unit. And salvage rights…a chance to rebuild the unit.

An artillery round went off in front of her SM1, throwing dirt on her cockpit as she spotted a target – a fast moving Shrike.  This one was different, the warbook display painted it as a -44a modification.  Two type-9 Ultra-Autocannons and LRM’s! It rose into the air, coming down in front of Thomas Owen’s Wolfhound.  (Before Brent has a seizure, this is the variant from the MechWarrior Click-game – pilot Ichiba Pryde.  I thought it appropriate to include another tip of the hat to the Dark Ages characters.) 

“Cowboy!” she called as she brought the massive ultra autocannon targeting reticle onto the landing Shrike.  It was too late though.  Owen squeezed off a blast with his ER large laser, but the pilot of the Shrike came down right beside him, landing a devastating punch with its sharp-clawed right arm. Owen’s Wolfhound staggered back and she could see where the punch had cratered in the armor just below the cockpit. 

Calamity heard the weapons lock tone and fired. The ultra autocannon roared next to her cockpit as the shells blew off one of the wing-like projections that rose from the back of the Shrike, while the shells cratered the already damaged BattleMech’s torso.  As she rushed at it she could see it was a patchwork of armor and those plates not-replaced were burned or battered.  The hits did the trick, the Shrike broke off from the Kilted Cowboy Owen and turned towards her. 

She anticipated the incoming missiles and autocannon rounds, but there were none.  Instead there was a blast with the Shrike’s two medium extended range lasers, both of which hit her SM1, melting ugly gashes on the front and side.  Banking hard to get to its rear, the Jade Falcon followed her move keeping itself locked on. 

As her autocannon reload cycle completed it fired again, missing with one shot, hitting her left side with a laser that tore off armor she knew she was going to need, especially on a day like this. Calamity halted her arc and bore straight in on the Shrike – her ultra autocannon thundering in her ears.  The shots hit the already damaged right hip and opened up the actuator there, spraying lubricant and green coolant from a blasted line along the leg of the ‘Mech.  It started to topple and tried to avoid the fall with a blast of its jump jets.

The Jade Falcon rose into the air and skirted towards her, coming down right in her path. The ultra autocannon hadn’t reloaded, but her machineguns were and she blazed away.  Flashes from dozens of tiny hit peppered the cockpit canopy and upper torso of the ‘Mech.  The damaged leg on the Shrike was barely holding on as it tried to shift position. Juking hard to the right, Kell sought to put some distance between them, then swing around for another attack.  For three seconds she lost sight of her foe as she felt the SM1 toss her hard against the restraining straps. 

As she came around the Jade Falcon warrior fired its lasers again, both missing her as her autocannon reload finished. She raced the targeting reticle over the enemy but the war-weary Shrike suddenly seemed to rattle and quake, hit from behind.  It fell over on its side, hard, gouging the soft black soil.  She fired another burst into it as it lay on the ground, savaging its torso even more. Her sensors told her its reactor went off-line. Angling her SM1 next to the Shrike, she could see on battered and charred armor plate with the stenciled words, “Shark Hunter” barely visible.  Not any more… 

Through the haze of the battle she was the Kilted Cowboy standing behind the fallen Jade Falcon.  “Nice shooting Cowboy,” she said as she angled close to the fallen ‘Mech. 

“It was a cheap shot,” Owen replied.  “But hard to pass up. He didn’t fire his autocannon or missiles.  Did you notice?”

“Out of ammo I guess,” she replied.  Maybe they have supply issues…

“I hope the rest of them are out too,” Owen said, turning toward the battle to the south.  Other Kell Hound ‘Mechs and vehicles were starting to converge on their position. 

“Roger that,” she said.  “Kell Hounds, form up on me.  We are heading west and hopefully the rear of the Jade Falcon lines!”

For the first time in over a year…Calamity Kell felt good. 

  • In the early drafts, we were going to pump Stone up on drugs and have him fight Alaric in some Circle of Equals near the end. Stone was going to die but Alaric was going to honor him, blah, blah, blah.  Apparently this was something that got batted around a while ago before my involvement with the project. I hated the idea, but wrote the scene, loathing every moment of it. To me, if you are ending the Dark Ages, you needed to end the Republic – not drag it out.  Also, Stone had to die, for a LOT of reasons.  Stone did not deserve a glorious death or worse, a battlefield victory of any sort.  I never felt him to be a character worthy of that.  John and I spent a lot of time discussing Stone, defining his real role in matters. When I was asked at the summit what I would like to change, this was it.  I wasn’t going to put a 106 year old fossil in a ‘Mech cockpit. Killing that whole scene felt great.      
  • In draft one, I had Haake having a strategy of having the ‘Mechs deploy on the hulls of their DropShips and WarShips for additional close range support and dropping on the hull of Republic WarShips to blow shit up. There were ‘reviewers’ who said that made no sense and argued against it because we have never done it before (apparently ignoring Impetus of War).  I have a wealth of material and justification to validate that tactic, including game mechanics. It was argued that they wouldn’t risk their precious ‘Mech resources in such a manner.  I believed they would.  “Better to die shooting than in the hold of your DropShip.” I was fully prepared like a lawyer going to court to argue against this.  John and others pointed out that it was too much like the horrible scenes from the Rise of Skywalker.  That was the proverbial trump card.  It was hard to argue about doing something that was in that horrible film.  While I had written it before that film, but it was too damn close.  I told John, “I’m not prepared to die on that hill.”  So we changed it to Elementals on the hulls instead.  Huzzah to Parac Shaw!   
  • John asked that I kill Chance in revision two.  Note: We need to explore John’s desire to kill characters sometime.  He wanted to hurt Alaric badly.  The problem was everyone liked her character and I have plans for her in the years to come (her arc is incredible.)  So I argued we kill the WarBear.  The Ghost Bear fans now wish to lynch me but it was my call and a damn good one. 
  • Rowland – from Children of Kerensky, had a larger role in the first cut of HotW.  Rowland was Alaric and Chance’s sibko instructor. In the first draft, it was he, not Ramiel Bekker, that saves Alaric’s life in the Nighthawk attack, barely surviving.   He became the ultimate bodyguard after that.  I wanted to show him as a solhama done-good.  As it is, Rowland now has, at best, a cameo role, saving Manning after his fighter crashes.  What he DOES accomplish is giving us some infantry action.  In the end, my editor guided me to the right choice I think. 
  • Cut from the text was a line I loved.  When the Exarch is wondering why they landed in Australia, Tucker said the following:  “What, haven’t you ever played Risk?”  Phil Lee came up with that.  I put it in the text, but John swung his mighty edit axe.  We actually debated if Risk would still be around in the 32nd century…if you can believe that. 
  • Garner Kerensky’s death.  It was written out, but for some reason, we cut it. I get it, there was a lot of dying going on in that chapter.  I have the text and may send it at some point to Shrapnel. 
  • A much bigger faceoff with the Hell’s Horses was originally planned.  In the first draft, it’s not just an exchange of words with Clan Hell’s Horse and Alaric.  They challenge him.  He bids the SLDF.  They fight in the arctic in a trial where you have the Ghost Bears, Smoke Jags, some Dragoons, Jade Falcons, and Wolves slugging it out.  They devastate the Horses, both Khans KIA, thanks to Stephanie Chistu. Okay, that part was a lot of fun. The Hell’s Horses were going to kill General Brubaker in the trial.  We later decided that the Horses deserved more story, so that conflict will have to wait…but it IS cool.  Brubaker was kept alive because it would make for a much more awesome follow-up story after, well, you know. 

I toyed with Shimmer being on the battlefield and opening up a comms like with Brubaker and Devlin Stone.  Stone tries to get the Dragoons to turn on Clan Wolf.  “General, you will never get a better chance. As soon as the Jade Falcons are finished, you can turn on Clan Wolf and hit them when they are at their weakest.  You can destroy two Clans and save Terra from Clan rule!”  It was a neat idea, pure Stone-shit, but I thought it might be an unnecessary distraction to an already busy book. The logistics of how he would contact them or even know how the battle was unfolding made the idea implausible.  It also would have been an unnecessary distraction at the wrong time for the reader. 

There were some positive things in the rewrite that got added.  I used it as an opportunity to bring back the Falcon Guard and the Seventh Kommando of Wolf’s Dragoons.  I was never a big Aiden Pryde fan, but I liked the Guard. I decided to make them awesome – saving Malvina’s life.  It puts the reader in a weird spot.  You like them, you admire them, but they are saving Malvina Hazen! The Kommando came about because Aaron Krull put on his Kickstarter that he wanted to be in Wolf’s Dragoons, Special Operations.  Well duh, that had to be the Kommando.  It wasn’t in the early drafts, but in the last draft, I wanted to give the Dragoons some additional loving.  

Next, I will explore my favorite parts. 

Hour of the Wolf Part I – How in the Hell Did We Get Here?

Don’t take a Chance that we will have these in stock…order now!

Man, I have a lot of blood on my hands! 

It’s been a week since the release, so we are entering the whole “spoilers below” zone.  You have been warned.  I will also begin by saying I make zero apologies for anything in the novel.  I don’t work for the fan base and what they want.  You being loud on the internet means nothing to me.  I write books that I would like to read.  I happen to be a fan myself.  As it turns out, a lot of people like the same stuff I do.  Some don’t.  I went into the project knowing full-well that no matter what I wrote after typing the title, some 3-10% of the fan base would be ‘appalled.’  I am 100% comfortable with that because this is not fan fiction – it is real writing. It would be impossible to satisfy everyone – so why bother trying? An attitude? Yup!  

Hour of the Wolf was spawned at GenCon 2017 in a relatively disheveled hotel room at the Marriott.  A number of the authors assembled to start the process of crafting out closing off the Clan invasion, namely, the taking of Terra 1-2-3 and setting up the new era.   

Ending the Dark Ages was not an easy task.  First, there were a variety opinions of how we got into this situation with the Republic, the blackout, Fortress Republic, Devlin Stone’s identity, etc, that had never been addressed.  Not a lot of narratives made sense because, brace yourselves, they never really thought them through to begin with.  Some characters had contradictory info in different novels, which was a hoot and a half to sort through. One solution was to not answer the questions at all, keep the fans in the dark. I hate that crap. Tell the fans the truth (or at least a version of it) so we can move on.

Another key topic was dealing with the Republic of the Sphere.  The Republic was the Dark Ages to many fans.  There was at least one voice that wanted to keep a handful of worlds Republic.  I was against this.  It never catches on.  Remember the Chaos March?  Not a lot of fans wearing Chaos March t-shirts at GenCon. The Republic had to die in order for us to move forward. I know that sounds heartless, but that doesn’t mean you can’t play in that era.    

In the back of my mind I had a few things I kept thinking about.  One was Surrender Your Dreams, and making that mesh in seamlessly.  The Fidelis had to be addressed in some way.  I always knew what their eventual arc was going to be, but implementing it was tricky.        

The GenCon meeting was just the jumping off point.  Jason and I agreed on one front – Wolf’s Dragoons needed to be a part of this.  It would serve as a basis for some good stories. Their betrayal was mapped out from the beginning. Alaric was destined to turn on them.     

We all agreed that the Jade Falcons were going to try and mess things up for Clan Wolf, but I came up with the idiotic idea of bringing them into the fight against the Republic directly.  There were military reasons for this – namely I couldn’t envision Alaric beating the Republic and still being strong enough to beat the Falcons.  He was smarter than that.  Let Malvina do some of the bleeding for him…that was my thinking.   

This launched weekly phone calls where we started to hash out the details.  John Helfers approached me and said, “We think you’re the guy to write this.”  I thought, wow, how cool is that?  John told me the title at that time. To me, it was too revealing, but what the hell. I was going to write a major spine novel in BattleTech.  

We wrote up where the Houses and Clans were and where we saw them going after Hour.  The goal was to have good storylines with what followed. 

For me, Hour (and the preceding novellas and novels) had a singular undercurrent.  “Don’t make the Clans look stupid.” The Clans historically have let their honor trip them up, robbing them of a lot of victories.  I never felt that was fair.  They would have studied Tukayyid.  They would know the flaws of their rede of honor and found ways to avoid having honor used against them.  They would not be ‘tricked’ into defeat after defeat.  At the same time they would not be infallible nor undefeatable. After a century in the Inner Sphere, the Clans were not morons. In fact, this learning would make them even more deadly.

I also wanted this to define the differences between the Wolves and the Jade Falcons.  They have distinct views of the future and values.  They are not cookie cutter either – there are people in the respective Clans that don’t support the direction their khans are going. There are undercurrents to today’s politics woven in there too.  I’d be shocked if you missed them. 

Being a historian, I incorporated interesting parallels where I thought appropriate.  Stone in the bunker, is like Hitler – only he’s waiting for Julian Davion not General Steiner.  Stone promoting people to knighthood while the rest of the world burns…pure Hitler.  Kalidessa Kerensky repainting her unit to fool the Republic – that was from the Battle of Yorktown during the American Civil War.  That big flanking maneuver with Alaric…that was Chancellorsville.  Being students of history, both Clans had a lot to leverage. Just because I use history, that doesn’t make me a ‘Confederate apologist’ or a ‘Nazi’ as one ‘fan’ has tried to paint me.  It makes me a good historian. If you are going to label me, get it right.    

From the start this book also had to be about the characters.  Alaric is hard to do.  Look at his mother.  Holy shitballs – Katrina Steiner-Davion.  Alaric was forged for this purpose, to go to Terra.  He was crafted to be a tool of war.  As a character, that makes him a bit arrogant, cocky, and not easy to coddle up to.  Malvina is the same thing, though with a much sharper edge, being batshit crazy and all.  Malvina wins, which makes her dangerous.  Stone is…well, Stone (I will get to that in a later blog post).  Say what you will, but he led the alliance to take down the Word of Blake, so he is no slouch.  So here you have three masters of war, none of which the fans are going to love. Welcome to the real world. If anything, you warm to Alaric because he’s the best defense against Malvina, but you end up liking him then for all the wrong reasons. That or you support Stone, and all of the baggage he carries.  As a writer, it makes things challenging.   

So the secondary characters were more critical. I arrived at that conclusion early on. They would be easier to identify with. Readers, I knew, would have more of a bond with the secondary characters than the big ones…and that is okay. I wanted a strong female focus.  I was tempted to use Anastasia Kerensky, but she came with a boatload of baggage in terms of the Dark Ages novels; complete with a myriad of inconsistencies, trying to explain Steel Wolves from Wolf Hunters, etc.  Anastasia was cool, but she is a loaded gun you need for a specific mission. 

So Chance Vickers emerged.  Many of the other strong characters, like Kalidessa Kerensky, have their own strong personalities.  One thing I loved about Mike Stackpole’s early Clan books was that he had Elementals and Aerospace pilots as points of view. I wanted that too. 

The tankers, Hawkins and DuJordan, were there from the very start, snarky to the bitter end. I spoke to an actual tanker for that idea. By and large, they are my favorite characters ever.  We don’t see tank crews ever, let alone Clan tankers.  So these guys had to stand out.  John, as an editor, actually asked me for more scenes with them, and I greedily complied. 

I put together the first outline and everyone said, “Looks good.”  Then I wrote Hour of the Wolf.  I finished the last chapter in Michigan right after my mom’s death while I was handling her estate.  Not exactly my best point in life, but oddly fitting for the book.  It was a dramatically different book.  There was no prequel novellas planed then, so everything got crammed into one big book.  At that time, John restricted my word count, which complicated matters too.  A lot of scenes, I felt, got short-changed. It was akin to pouring five gallons of water into a one gallon bucket. I was counting on a rewrite (a safe bet) to resolve a lot of my gut feelings. 

Then nothing happened for a while because editorial was busy as shit.  During this period two key events took place.  One, the last season of Game of Thrones – and Avenger’s Endgame.  One sucked, one was brilliant.  It made everyone gun-shy at CGL. It raised the scrutiny levels on Hour of the Wolf to epic proportions.  Everyone it seemed at CGL wanted to look at HotW and add their version of polish to it.  Everyone wanted to contribute in some way.  Trust me, five authors cannot write a novel, not a good one.    

John finally said, “We think we need a writer’s summit to map out the future, then retool the book after that.”  Cool beans. I enjoy the summits…usually. 

The High Lords of BattleTech met in Seattle.  For me, it was quasi-brutal.  It was a room of authors I respected dissecting my storyline, some of them never having read the novel.  Think of stripping naked in front of a hot girl and her pointing and laughing – that’s how it felt at times. Not that I have ever experienced this.  I’ve heard about it from one of my fraternity brothers though.  I don’t get nearly enough credit for not killing anyone in the room, seriously. There were plans. Lots of opinions were thrown against the wall.  It was fun at times, but it took a lot of self-control for me to not get defensive. You have to remember, this is not MY universe, it is Topps and CGL’s.  I just get to drive the car every now and then.  I’m only quasi-thick-skinned about this stuff. 

So we decided to change things up on the novel.  We agreed that the first third of the book needed to be pulled out as its own book.  (That became Children of Kerensky – ish.)  We came up with a cool new ending for HotW.  I went back to the drawing board and put together a new outline, using the shell of the first draft.  John and company agreed to it. 

We spent hours going through each faction, each Clan, and determining two things:  1. Their reaction to what was happening.  2.  Where they would be going story-arc-wise in the future.  This is Loren, Randall, Mike, Jason, Phil, John, Brent, Ray, and me, in a room, hammering out how factions would react to the events on Terra. For the fans out there that say, “My Clan never would behave that way…” well, you are wrong.  When you look at the experience in the room writing and working in this universe, compared to your petty little thoughts of what you wanted to see. Sorry, you are the one who brought a knife to a ‘Mech brawl. 

That led to round two of the book.  I wrote up the revised version.  I had to include Kickstarter backers.  That wasn’t really a problem.  I used to struggle for names, now I had a list of them – but frankly, in the beginning, that list was a hot steamy mess. To the fans out there that thought I wrote such a large book to specifically include the Kickstarter backers, you couldn’t be more wrong.  This story needed a lot of characters to impress on the reader the scope of this conflict.  Some characters just die too, and we wanted to have plenty to choose from.  We also needed to seed the ilClan era with new characters and storied units.  The Blackened Wolves (out of the Cauldron), the Black Wolves (the Dragoons), the Second Wolf Assault Cluster (The Howling Furies), the goddamn Falcon Guard…these units play roles going forward.     

In the middle of the big rewrite, John said, “We need the Republic perspective more, like a whole novella more,” so Rock of the Republic came into being.  So, in the middle of working on a big book, I wrote a novella. Not the act of a sane person.  I never laid claim to sanity as my high ground.   

John kept telling me he had a “few” changes to the second draft of the book after he read it.  When I got it they were pretty significant. I had delivered what was in the outline, but John wanted more.  In fact, some of the stuff he wanted was stuff we tossed out of the first draft…so I was semi-elated about those elements.  

Part of this problem was me – okay, it was more like 100%.  Hey, I own my shit.  I wanted to tell the story from a lot of different character perspectives. As it turns out, John counted and there were initially 28 different perspectives.  Ok, even I will admit that’s a lot. My intent at the time was centered around chaos and immersion of the reader.  I wanted readers to feel some of the same confusion the characters did in the battle.  At the same time these perspectives were knit together.  John wanted that streamlined down to a handful of perspectives, which was good, but complicated. He suggested centering on one unit.  So several battles were rewritten from a different point of view.  A lot of focus went to Kalidessa Kerensky’s unit, which I loved. We upped the Republic counterattack…which opened the door to getting some Republic perspectives, namely the Ares Crew under Jack Traver.

Out of that madness – legends were born.  

John also wanted some characters explored more deeply, which I love doing.  Some other stuff was expanding the book overall.  The first draft I was limited to 125k words.  I slammed into that limit and passed it.  John told me this time around, “Don’t worry about the word count.”  Lock and load!  It clocked out at 169k + words.  Just so you know, the old FASA/ROC novel word ‘limit’ was around 65k words.  In other words this was 2.5 times the size and scope of a traditional BattleTech novel.  Somehow streamlining made the book bigger.   

From a writing perspective, the length of some of the chapters is deliberately long.  I wanted the reader to feel what the characters were experiencing in the battle itself, total immersion.  I wanted the reader to have mental exhaustion mixed with an equal part of, ‘I need to go on and see what is going to happen!’ I wanted the readers to be in the fight with the characters.

The end of the book was tricky.  At the summit, we agreed the first blow to the readers was the betrayal of the Dragoons.  The intent was to lull them into thinking, “Wow, I just read the big surprise in this book.”  Honestly, we telegraphed Alaric’s intent in other novels…but no one could foresee 30 pieces of silver.  Once readers got their breath and let their guard down, we hit with the last bit in the book, the bigger sucker punch, the blow to Alaric and his character.  Yes, I set you up.  “You’re welcome!” Somewhere out there is a video of all of the people at the summit saying that phrase together, we recorded it.

Big rewrites are difficult. As I said before, there are a lot of threads in this book that are intertwined in other novellas and novels. On top of that, we had to set up things that would be happening in the new era. There are huge and awesome stories to come, and HotW sets the stage for those. This book is a carefully woven tapestry.  Pull one thread wrong and the whole thing falls apart. 

So, here’s the deal.  John and I actually work well together.  Some of his ideas are brilliant. I won’t tell him that, but they are.  He is willing to listen and change his position.  Every rewrite we have done on every other project, we have made the characters pop and sizzle.  It almost always leads to a better book.  So, this was a chance to do that on a monumental scale. We both knew that the bones of this book were solid and that we were onto something neat with the secondary characters.  

Truth be told, the actual invasion of Terra, the battles and timeline, really didn’t change much from the first draft.  What changed was who was telling the story.   

It took four weeks, working seven days a week, 10+ hours a day.  So yes, it was an overhaul.  I was writing in my sleep, true story.  At 4am I would start having dialogue and scenes play out in my head. I would roll out of bed and jot them down.  In the rewrite the actual story itself did not functionally change. The invasion and the final trial was essentially the same.  Hard to believe, right?  It’s true.  

Then, in December, John asked for a few little clarifications and tweaks.  Some actually came in Christmas Eve! Honestly, we made some tweaks right up to the time of publishing, mostly around Stone’s last chapter dialogue. There is a lot in that last chapter with Stone, some very subtle hints of things to come. 

So, that is how we got here. 

Next time – what got chopped…

New Update December 2020 – Fans in My BattleTech Fiction – Including Hour of the Wolf

Diplomacy – Clan-Style! Malvina shouldn’t have dared to refuse Anastasia’s batchall

This is the update everyone has been waiting for – the one that includes the final list of those that appear in Hour of the Wolf.  Keeping all of these names straight was, dare I say, challenging. With the Kickstarter backers included, the list for this book alone is 84 members of BattleTech canon, some from previous books (like Divided We Fall, Rock of the Republic, and Children of Kerensky.)  Some characters you haven’t seen since those earlier books are finally back on the stage for the big show. 

I don’t know of any intellectual property that includes the fans the way we do in BattleTech.  Some roles are cameo, others are significant characters that drive the story.  All are important to me.

Congrats to all of the new folks that are being canonized. “You’re welcome!” and it was an honor.  I hope you enjoy where your characters have gone.

Hour of the Wolf

(KS) Robin Apel

(KS) William (Will) Arnold

(KS) Ian Butler—Brigadier Graham Badinov

(KS) Andreas Büttner—Druss Ward

(KS) Colby Cram

(KS) Dr. Randolph P. Checkers, Esq.

(KS) Craig Evans—Pharaoh

(KS) Kevin Markley

(KS) Eris Griffon

(KS) Raymond Guethler

(KS) Justin Hall

(KS) John Healy—Physician Hobgood

(KS) Spencer Huff—Khalus Pryde

(KS) Aleksey Kopysov—Kaor

(KS) Chris Kornfeld

(KS) Aaron Krull

(KS) Andrew Krull

(KS) Jason Mayberry – Kai Nihari

(KS) Brendan (Bren) Mayhugh

(KS) Jason Mischke—Stroud

(KS) Daniel Nichols—Janus

(KS) Matthias Pfaff—Amanda McKenna

(KS) Shawn Rains—Colton Mcleod

(KS) Marvin Sims—Marv Roshak

(KS) Aaron Tarr—Star Colonel Kalidessa Kerensky

(KS) Jakapan Thunpithayakul

(KS) Christopher Toh—Merlin Buhallin

(KS) John Traver—Jack Traver

(KS) Jathniel Velazquez—Jathniel Kerensky

(KS) John Watson

(KS) Michael Mahoney—Sorsha

(KS) Lyle Wojciechowski—Star Colonel Havi Bekker

David Abzug

David Baker

Agustin Sierio Barj

Matthew Behrens

Ted Burger

Billy J. Caldwell

Kim Chapman

John “Fratricide” Craig

Paco Cubillo

Amy Delaney

Benno deJong

Stephen Dukes

David DuJordan

Adolfo Fernandez

William Fife

Noran Ghall

Oliver Haake

Thomas Heath

James “Tanker” Herring

Dirk “Derek” Kobler

Jean-Jacques Labbé

Jeff Lamm

Chew Hwee Leong

Joshua Adam Lonbom

Brianne Elizabeth Lyons

Dean Manning

John McNary

Jared Micks

Ed Miller

Joe Mooney

Rolf Peter

Max Prohaska

Andrew Quay

Krzysztof Strato Raczyński

Keith Richmond

Jamie Rife

Andrew Roy

Sebastian Schröder

Rowland Seckinger III

Volkmar Seifert

David Skinner

Jeremy Spurlock

Travis Sumpter

Lonnie Tapscott

Paul Tomaszewski

Cory Vigdal

Josh Waltz

Powers Wartman

Ben Weingart

Shawn “Gorilla” Willett

Ludvig Yabar

Sharizal Zarie

The Burdens of Honor

Cymril Tseng, Star Commander of Clan Ghost Bear

Tai-i Adam Cunningham (Kaningamu) of the Draconis Combine

Tai-sa David Vivas of the Draconis Combine.

Tabor Heine, contributing for his daughter Charlotte, Warrior of Clan Ghost Bear

Jason Cabral, Cabral, Ghost Bear Warrior

Mason Kortz, Roman Tseng, Ghost Bear Warrior

Eric Stockard, Christine Rosenfeld, ComStar ROM

Seth James, Malik Feff, ISF Agent

Lawrence Greenwood

Children of Kerensky

David Abzug

Agustin Sierio Barj

Elmer Lee Bechdoldt

Dennis Busse, for Kerek

Dr. Randolph P. Checkers, Esq. (Yo Tex!)

Michael “Brent-Killer” Ciaravella

Xander Cosgrave

Olaf Dittmar

David “Dunny” Dunlap

James Doughty, for TacShadow

Adolfo Fernandez

Jason Gambrel

Adam Grimm

Oliver Haake

Claire Harpham

Hannes Hinterberger

Michael Hofacker

Jerry Hornick

Spencer Huff, for Khalus Pryde

Rylan Thane Ingram

Franz Jelinek

Ka’u Johnston-Kitazawa

Artem Kostyukov

Josh Koziura

Jean-Jacques Labbé

James Lee, for Jamie Hazen

Larry Leslie II

Kevin Markley

Marco Mazzoni

Tackett McClenny

Thomas “Dreacon” Miller

Todd More, for (Mike) Wallace

Shane Overstreet

Stephen Parac

Stephan “Warbear” Peter

Juergen Schneidemesser

Rowland Seckinger III

Jeremy Spurlock

Rob Watkins

Sharizal Zarie

The Bonds of Battle

Star Commander Cymril Tseng, Clan Ghost Bear

Adam Bear, (Kaningamu), contributed by Gregory Adam Cunningham, formerly of the Draconis Combine, now bondsman to Clan Ghost Bear

Tai-sa David Vivas, of the Draconis Combine

Tabor Heine, contributing for his daughter Charlotte Warrior of Clan Ghost Bear

William James Hamblin, Chu-i Biru Hamblin of the Draconis Combine

Chu-i Ayden Ryken, of the Draconis Combine

Chu-i Carrie Shumar, of the Draconis Combine

Sho-ko Mateo Vaux, of the Draconis Combine

Jason Cabral, Cabral, Ghost Bear Warrior

Kashira Jack ‘Reverend’ Benner, Sonkei-suru Benner of the Draconis Combine

Rock of the Republic

Eric Kraaier

Jean-Jacques Labbé

Ed Miller

Stanislav Shimuk

Travis Sumpter

Jakapan Thunpithayakul

Jonathan Warrington

The Flames of Idlewind (Shrapnel #1)

Marc de Villasante Lahoz

Euan James

Ronald Ledwon

Daniel Leskov

Matthias Pfaff

Benjamin Tang

Divided We Fall

Michael Barber

Timothy Byrne

Felipe Cintron

John “Doc” Crouch

Tony Deegan

Jared Donner

Wes Frenz

Jürgen Frey

John Gaisano III

Ed Hatchel

Matthew Hinks

Hannes Hinterberger

Robert BJ Horncastle

Cal Hornstien

Garry Jackson

Alex Kaempen

Kristopher Tyson Koniczek

Andrew Krull

Wayne Ledbetter

Brianne Elizabeth Lyons

Joseph McEachern

Joshua McHugh

Roderick van Noorloos

William C. Pelcham

Lon Porter

Corey Riordan

Nicholas Roche

Andrew Roy

Patrick J. Saul

Sebastian Schröder

Kevin Seibert

Richard Skelton

Andrew Sternglass

Jason Tuttle

Matt Valgardson

Derek Weese

Jason Weiser

Scott Whyte

The Anvil

Moses Obadiah

Nicholas Tockert

David DiFranco

Eric Belcher

Clifford McKinney

Jeff Sockwell

Daryl Noonan

Jonathon Scott Schofield

Cord Awtry

Ryan James Broadhead

Ben Myers

Troy Lee Cowell

Krzysztof Krecislaw

Chad Parish

Jack Lafreniere

Joshua Bressel

Marcus Odekirk

Robert Ostrowski

Mark Havener

George Tholburn

Erik Helgeson

Winter Guite

Jukka-Emil Vanaja

Christopher Turco

Juan Ochoa Jr.

Steven Molen

Broccán Mac Rónáin

Kenyon Burguess

Dave Alsager

Forever Faithful

Benjamin Starkey

Av Paredes

Adam Mckern

Brian Blaney

Trixter Phillips

Alexander JW De Santis

Jamie Rife

Brandon Fisher

Andrew Gardenhire

Todd Farnholtz

Clint Woodall

Clifford McKinney

Adam Thompson

Ray Arrista

James McHenry

Patrick Finnegan

Oliver Kraft

Camille Klein

Shane Jaskowiak

Shawn Bruno

Colin Duffy

James Eyers Mclean Miller

Nathan Pelchat

Josh Ellis

Craig Gulledge

Peter Farland

Eric Eny

James Bixby

Thomas Lagemann

Craig Reed

Mike Lubowitzki

Devin Ramsey

Dustin Ballard

‎Jose Alvarez‎

Aaron Gregory

Bradley Proffitt

Dean Manning

Brian Chiasson

David Shell

Keegan Reid

Sam Snell

Alex Clarke

Redemption and Malice

Derek King

Gerry S. Xydis

Jack Halloran

Rules of Engagement – Released for the Kickstarter

Cymril Tseng, Star Commander of Clan Ghost Bear

Tai-i Adam Cunningham (Kaningamu) of the Draconis Combine

Tai-sa David Vivas, of the Draconis Combine

Tabor Heine, contributing for his daughter Charlotte Warrior of Clan Ghost Bear

Hour of the Wolf Part 1 – The Suspense is Killing Me

Special delivery for a Ms. Hazen? Would you please sign for this?

No spoilers here, just some mild-mannered creative rambling.  HotW is only a few days away now and frankly, I’m on pins and needles. Unlike most books, I won’t know what people think the next day after the release because this book is massive – both in story and sheer bulk. 

All of the threads are finally brought together and spun into a tapestry of a massive conflict for control of Terra.  With Divided We Fall we got the entanglement of the Dragoons in this fight (if they arrive in time).  With Rock of the Republic, we got some depth into the defense of Terra and the Republic of the Sphere. With Icons of War, we got the recovery of the McKenna’s Pride. In Children of Kerensky, we get the Clan strategies and characters that will play such an important part of all of this. We ended that book with the word, “Clan Wolf – Jump!” Elements of a half-dozen Dark Ages novels come to bear as well.   

There are powerful characters with great arcs that are queued up and ready for action.  You will meet new characters as well that may play key roles in the new era.  Some live, some die.  Read up on your Shakespeare.: “…if it be a sin to covet honor, I am the most offending soul alive.”  Songs will song of these coming events, lines in the Remembrance will be crafted, legends made, myths crushed., dreams trampled upon.

With all of the new BattleTech product focused on Tukayyid, I find myself chuckling internally.  Tukayyid?  That was a speed-bump in the invasion.  This…this is the battle for the prize.  If you think about it, Tukayyid was around 1/3 of Mike’s novel.  Hour will take readers into the fight themselves, for almost the entire book.  There is enough here for 30 years of picking apart the battle and its nuances.  Let’s hope it doesn’t take that long for CGL to do map sets…

This showdown has been coming since 1989 in many respects; the conquest of Terra.  Make no mistake, this is the end of the Dark Ages and the start of a new era – the era of the ilClan. To me it feels like we’ve been stuck for years in the Jihad and Dark Ages eras, with a lot of false starts. 

If you are new to BattleTech, this book is going to be a great entry point for you since it ushers in a new age.  It is a great place to start new with the rest of the fan community. 

Ah, the fans.  The fans have been great and hilarious with their predictions – which I encourage.  Some are so out of left field that it leaves me wondering about the drug intake of the fan community.  A few out there have actually gotten close.  It is always amusing that people try and interject their favorite faction into some sort of scenario where they come out on top.  You just keep holding onto that passion you Wolverineeies!

One fan asked, “What mini’s should I buy?”  Now that is a good question.  The new ‘Mechs, and there are quite a few, won’t be out for a while.  Here’s some that you may want to consider:

  • Savage Wolf (you might need two or three of these)
  • Shrike (check the cover)
  • Jade Hawk (Delta Galaxy, CJF)
  • Carnivore Tank (you need one of these, and trust me, it is a worthwhile investment)
  • Ares Superheavy (or two)
  • Dire Wolf (‘cause there ain’t no party until the Dire Wolf’s show up’)
  • Elementals – lots of Elementals
  • Padilla Artillery
  • Trebaruna
  • Dominator

Is this another “Meanwhile in the Periphery meme?” or is Blaine hinting that this might actually be part of the Republic Armed Forces? If so, when will the minis be for sale?

So, for a while, I will be going quiet on this blog…waiting for the book to get out and consumed. I have plenty of other writing to do, including some BattleTech and non-BattleTech stuff.  I will likely be online January 1 just for grins.  I look forward to your feedback as you, the reader, are put in the cockpit and sent into the fight with the rest of the cast.  Seyla ya’ll!

Hour of the Wolf to Release on 1 January 2021

Easily one of my favorite pieces of BattleTech artwork

To coincide with the invasion of Terra on 1 January 3151, Hour of the Wolf, the first novel of the ilClan era, will arrive January 1.  It’s a hell of a way to kick off the New Year!  The mental picture of hundreds of hung over BattleTech fans reading the book on 1 January gives me a smile and some solace.

If you haven’t seen the awesome countdown page – check it out:  https://fs.battletech.com/fiction/hour-of-wolf/

The cover of the book has so many delicious elements to it.  An iconic Clan Wolf Savage Wolf blasting away at a Jade Falcon Shrike.   The Alpha and Omega on the ‘Mech should tell you who is piloting the Savage Wolf – wink, wink.  The Shrike could be anyone…but the clue as to who it is resides on the painting of the shoulder plate hit by the PPC fire.  And what are those DropShips in the background?  Notice all the debris on the ground?  Wonder where that fighting is taking place? 

Tukayyid?  Bah.  That was for wusses. It was a third of a novel and we still keep our attention focused on it. For the last 30 years or so, that was the ‘big event’ in the BattleTech universe.  Sure, we invaded Terra a few times before, but nothing quite on this scale, with this amount of fictional build-up.  This time the Clans are all-in against the Republic of the Sphere.  Devlin Stone is no slouch, he was one of the greatest strategists of his era.  Anyone thinking this struggle is going to be a cake-walk for anyone is delusional. Most fans know that the two primary Clans that we know are showing up on Terra, the Wolves and Jade Falcons, have a long-standing rivalry. How all of this plays out is going to be epic, monumental, and fun-on-a-bun.

Oddly enough, this takes place on your home planet, which means that a lot of the terrain is stuff you can pull up on Google Earth.

The novel is huge – well over twice the size of a traditional FASA BattleTech novel.  Yes, I will be posting some blog posts for the folks the finish it.  Obviously I encourage you to follow my blog.   In this the Dark Ages comes to an end and we advance the universe into a new era – the ilClan Era.  We even have a cool logo for it.   

Some things to consider as we wait for 1 January to arrive:

  • Will we get more space battles?
  • What is the reaction of the House Lords to the events that are unfolding on Terra?
  • Will any of the other Clans intervene…and how? 
  • What about the Capellans?  (Which is a question we should always ask, BTW.)  They are at the door of Terra too.
  • What new characters are going to emerge/survive for the new era? 
  • Has Alaric made the mistake of the century in giving the Jade Falcons the means to penetrate Fortress Republic (aka Magic Space Shield)?
  • Will Wolves Dragoons arrive – and if so, when? Timing is everything. 
  • What about the Wolves in Exile?  Will Anastasia be able to bring them back into Clan Wolf’s fold?
  • Will the Republic’s vaunted redoubts be enough to bleed the Clans into defeat?
  • Who was the Ghost Knight in Children of Kerensky and what was she up to?  Who is she working for?
  • Who is Devlin Stone really?
  • Who lives and who dies?
  • What new BattleMechs, tanks, and other vehicles are we going to see in action? 
  • What will happen between Malvina Hazen and Stephanie Chistu?
  • Do we get to see the McKenna’s Pride in action?
  • Will any Clan achieve a true victory and be declared the ilClan? 

So brace yourselves – it is on like Donkey Kong! 

New Update November 2020 – Fans in My BattleTech Fiction

Imagine my surprise. So there I was, on the cusp of Hour of the Wolf, when a Tukayyid story dropped. Well, there is was and of course, I included some fans in the fiction. This list has been updated for The Burdens of Honor.   

There’s a staggering number of names involved with all of this and it has almost caused me an aneurism on more than one occasion. The character arcs, storylines, and other stuff is a massive thing to track. There are days I regret doing this service to the fan community, but they are few and far between. So while I bitch, piss, and moan – it is only because I like doing that.

I usually don’t put out fan names for stuff unless it has cleared edit. So don’t ask.  Some characters end up on the cutting room floor. 

Here is the updated list:

The Burdens of Honor

Cymril Tseng, Star Commander of Clan Ghost Bear

Tai-i Adam Cunningham (Kaningamu) of the Draconis Combine

Tai-sa David Vivas of the Draconis Combine.

Tabor Heine, contributing for his daughter Charlotte, Warrior of Clan Ghost Bear

Jason Cabral, Cabral, Ghost Bear Warrior

Mason Kortz, Roman Tseng, Ghost Bear Warrior

Eric Stockard, Christine Rosenfeld, ComStar ROM

Seth James, Malik Feff, ISF Agent

Lawrence Greenwood

Children of Kerensky

David Abzug

Agustin Sierio Barj

Elmer Lee Bechdoldt

Dennis Busse, for Kerek

Dr. Randolph P. Checkers, Esq. (Yo Tex!)

Michael “Brent-Killer” Ciaravella

Xander Cosgrave

Olaf Dittmar

David “Dunny” Dunlap

James Doughty, for TacShadow

Adolfo Fernandez

Jason Gambrel

Adam Grimm

Oliver Haake

Claire Harpham

Hannes Hinterberger

Michael Hofacker

Jerry Hornick

Spencer Huff, for Khalus Pryde

Rylan Thane Ingram

Franz Jelinek

Ka’u Johnston-Kitazawa

Artem Kostyukov

Josh Koziura

Jean-Jacques Labbé

James Lee, for Jamie Hazen

Larry Leslie II

Kevin Markley

Marco Mazzoni

Tackett McClenny

Thomas “Dreacon” Miller

Todd More, for (Mike) Wallace

Shane Overstreet

Stephen Parac

Stephan “Warbear” Peter

Juergen Schneidemesser

Rowland Seckinger III

Jeremy Spurlock

Rob Watkins

Sharizal Zarie

The Bonds of Battle

Star Commander Cymril Tseng, Clan Ghost Bear

Adam Bear, (Kaningamu), contributed by Gregory Adam Cunningham, formerly of the Draconis Combine, now bondsman to Clan Ghost Bear

Tai-sa David Vivas, of the Draconis Combine

Tabor Heine, contributing for his daughter Charlotte Warrior of Clan Ghost Bear

William James Hamblin, Chu-i Biru Hamblin of the Draconis Combine

Chu-i Ayden Ryken, of the Draconis Combine

Chu-i Carrie Shumar, of the Draconis Combine

Sho-ko Mateo Vaux, of the Draconis Combine

Jason Cabral, Cabral, Ghost Bear Warrior

Kashira Jack ‘Reverend’ Benner, Sonkei-suru Benner of the Draconis Combine

Rock of the Republic

Eric Kraaier

Jean-Jacques Labbé

Ed Miller

Stanislav Shimuk

Travis Sumpter

Jakapan Thunpithayakul

Jonathan Warrington

The Flames of Idlewind (Shrapnel #1)

Marc de Villasante Lahoz

Euan James

Ronald Ledwon

Daniel Leskov

Matthias Pfaff

Benjamin Tang

Divided We Fall

Michael Barber

Timothy Byrne

Felipe Cintron

John “Doc” Crouch

Tony Deegan

Jared Donner

Wes Frenz

Jürgen Frey

John Gaisano III

Ed Hatchel

Matthew Hinks

Hannes Hinterberger

Robert BJ Horncastle

Cal Hornstien

Garry Jackson

Alex Kaempen

Kristopher Tyson Koniczek

Andrew Krull

Wayne Ledbetter

Brianne Elizabeth Lyons

Joseph McEachern

Joshua McHugh

Roderick van Noorloos

William C. Pelcham

Lon Porter

Corey Riordan

Nicholas Roche

Andrew Roy

Patrick J. Saul

Sebastian Schröder

Kevin Seibert

Richard Skelton

Andrew Sternglass

Jason Tuttle

Matt Valgardson

Derek Weese

Jason Weiser

Scott Whyte

The Anvil

Moses Obadiah

Nicholas Tockert

David DiFranco

Eric Belcher

Clifford McKinney

Jeff Sockwell

Daryl Noonan

Jonathon Scott Schofield

Cord Awtry

Ryan James Broadhead

Ben Myers

Troy Lee Cowell

Krzysztof Krecislaw

Chad Parish

Jack Lafreniere

Joshua Bressel

Marcus Odekirk

Robert Ostrowski

Mark Havener

George Tholburn

Erik Helgeson

Winter Guite

Jukka-Emil Vanaja

Christopher Turco

Juan Ochoa Jr.

Steven Molen

Broccán Mac Rónáin

Kenyon Burguess

Dave Alsager

Forever Faithful

Benjamin Starkey

Av Paredes

Adam Mckern

Brian Blaney

Trixter Phillips

Alexander JW De Santis

Jamie Rife

Brandon Fisher

Andrew Gardenhire

Todd Farnholtz

Clint Woodall

Clifford McKinney

Adam Thompson

Ray Arrista

James McHenry

Patrick Finnegan

Oliver Kraft

Camille Klein

Shane Jaskowiak

Shawn Bruno

Colin Duffy

James Eyers Mclean Miller

Nathan Pelchat

Josh Ellis

Craig Gulledge

Peter Farland

Eric Eny

James Bixby

Thomas Lagemann

Craig Reed

Mike Lubowitzki

Devin Ramsey

Dustin Ballard

‎Jose Alvarez‎

Aaron Gregory

Bradley Proffitt

Dean Manning

Brian Chiasson

David Shell

Keegan Reid

Sam Snell

Alex Clarke

Redemption and Malice

Derek King

Gerry S. Xydis

Jack Halloran

Rules of Engagement – Released for the Kickstarter

Cymril Tseng, Star Commander of Clan Ghost Bear

Tai-i Adam Cunningham (Kaningamu) of the Draconis Combine

Tai-sa David Vivas, of the Draconis Combine

Tabor Heine, contributing for his daughter Charlotte Warrior of Clan Ghost Bear

The Release of Burdens of Honor for BattleTech

Spoiler Alert: Go read the story before reading this.

When the Kickstarter was starting, I volunteered to do some writing for it.  The first piece was Rules of Engagement.  I had three criteria handed to me.  1.  It had to cover the Clan invasion.  2.  I was given some people’s names to include in the story.  3.  It had to be done before GenCon. 

I decided to write about the Ghost Bears because I love the Ghost Bears and they don’t get nearly enough time in the fiction.  I wanted to harken back to that era when the Clans were mysterious and strange invaders.  It was freebee fiction for the Kickstarter backers, but I knew I wanted to come back to the story.

I wanted some cool characters. I wanted an idealistic Ghost Bear that would take a bondsman, and eventually have that bondsman flip.  Why?  Because the concept of bondsmen is cool between Clans, but a tough-sell with the Inner Sphere.  Mike Stackpole did a great job with Phelen Kell/Ward, but it is hard to picture a lot of Inner Sphere warriors signing onto the alien concept long-term.  Of course, honor-bound House Kurita warriors might – which allowed for some fantastic character development. 

I wanted two friends that started together, but went on divergent paths, only to be brought together years later. We all experience that at one time or another, just not on this scale.

When working on the characters, I left a lot of ambiguity into their past – which opens some incredible doors for future work either by me or another author.  It was done deliberately to allow some expansion.  Not every character is a Morgan Kell or Victor Steiner-Davion – some are merely good men and women put in extraordinary circumstances. Over the years, I have come to feel these are the stories that are worth telling.  I have one coming soon in Shrapnel, called Waylon’s War, which goes down that rabbit hole. 

I was asked to write the fiction for the boxed set – a distinct honor I might add.  I wrote, at that time, Burdens of Honor.  It dealt with the same characters 2+ years later during the fight on Tukayyid.  The feedback I got was, “we love it, but we don’t want to cover Tukayyid in the boxed set.”  So it got shelved. 

Instead I wrote the middle piece, The Bonds of Battle, which took place right after Rules of Engagement with the same characters.  I enjoyed doing it because it allowed for some great character development on both the Clan and Inner Sphere perspectives.  Also, I rarely have written from the Draconis Combine perspective, so I had some fun with it. 

I was holding onto Burdens of Honor for possible use in Shrapnel, but when I was asked if I wanted to do a Tukayyid-piece, I knew it had to be included.  I suggested to my editor that all three pieces be bundled into a novella at some point.  Hell, I’d be willing to add some stuff to it all.  Who knows?  There’s a ton of stuff that still has to be delivered from the Kickstarter in terms of fiction, so I’m sure it is low priority. 

Well, I hope you enjoy reading it as much as I did writing it.