Original Inner Sphere Maps

I have been a BattleTech writer since the first Tech Readout (3025).  I saw the unseen before they were, well, unseen.  Some of my FASA-era background material over the years has just plain been lost or discarded decades ago when I deemed it hopelessly obsolete.

Some, not all.

I have unearthed a treasure trove of old material.  I doubt seriously these are covered under NDA since the material has been published ages ago.  I dug a lot of this out because of some super-top-secret work I am doing in BattleTech right now.

The first release from my archives – the original maps of the Inner Sphere.  These were photocopies provided to me by Ross Babcock back in the day.  FASA was pinching pennies so much that they were copied on the back of copies of Traveller ship deckplans they used to sell.  You can see on the one set of maps where Ross drew with a red ink pen the boundaries in 3025 – which is pretty neat.

I am sure some of you will spend hours looking at these seeking hidden worlds, and hell, who knows, they may be there.  To my knowledge this is the only set of these hand drawn maps from that era still kicking around.  Anyway, I hope you enjoy perusing them.

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The Free World’s League.  You can see the starship blueprint lines bleeding through
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House Steiner
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Unfortunately some of the toner is starting to come off.  I’m glad I took digital images before they fall apart. 
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My favorite.  Ross Babcock drew the lines of this showing the house borders.  I never compared these to the finally published images, so who knows what little quirks may appear.  

 

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The Chronicling of our D&D Campaign: To the Gellesian Fields Part 18 – The Death of Galinndan

fireball

Welcome to the novelization of my current D&D campaign, told through the perspective of the characters.  For me, it lets me do a little creative writing between more serious projects.  Links to the previous posts are at the bottom of this one.  Enjoy!

Althalus…

The Minotaur called Damon Korth made his way down the line of royal guardsmen, asking them each if they were related to or friends of Matthias Blackshear.  He started with Galinndan who had been at point, putting him at the front of the row we had formed.  Galinndan seemed befuddled at the question, and I half worried that the Minotaur might cleave him with one of the huge axes that hung off of his thick leather belt.  The weapons looked far too familiar.  Blackshear had a pair, a pair he had taken from the Minotaur prince. Suddenly we were thrust in the middle of the story he had started.

This might not end well for us. 

“Well,” Galinndan stammered, “To put the term ‘friends’ loosely, we were, ah, well…”

Apparently Korth saw the truth in the now pale face of our rogue.  “Stand aside!” he barked.  The rogue complied, sulking out of the line.

The other guards told the truth…most of them even knew who Matthias was.  I saw one of them wet himself, a pool of his own urine formed around his feet as Korth confronted him. It was understandable.  The massive creature towered over us and spoke with a voice that made your ribs throb.

Korth approached Brother Dimitrios.  He said nothing, which was no surprise, but calmly shook his head at the query.

He then came to me. I could smell the raw uncooked meat on his breath, he was so close.  Korth asked me if I knew or was friends of Blackshear.  “I know him but I do not consider us ‘friends.’”

“Did you spill blood in battle with him?”

“No,” I said with complete confidence.  My own performance at the battle (see Part 11) we had fought with him had proven less than stellar, and now I was thankful for it.  It was the first and only time that I was thankful I had been transformed into an animal and had not contributed to the fight.

“I will let you pass then,” Korth said.

I let out a low sigh of relief.  I had fought more against our cause in that battle – hitting our druid – than for the former guardsman. At the time it had been seen as a debauch on my part,  Now it appeared it was a good thing.

Bor was next and he didn’t shirk from the Minotaur looming over him.  “We fought with him, yes.  All to aid in the return of his granddaughter from kidnappers.”

“Stand aside with that one,” he pointed to Galinndan whose color was just returning to his face.  Bor joined him, his hand resting on Skull Ringer’s handle.  Korth asked the same question to Arius who responded much as Bor had. That poor paladin, cursed to never even stretch the truth.  He joined the conga line of doom.

Theren remained.  The druid had a knack for fast thinking and talking and I half expected him to someone worm his way out of the battle that seemed to be coming. Instead he almost proudly said that he was a friend of Blackshear and was ordered to stand with the others.  Fool.

For a moment, I figured I was safe.  I had actually told the truth and had been spared.  Korth seemed pleased with having split our party.  “So Blackshear, the scourge of our people, has friends.” He seemed to spit out the last word. “People that would be willing to fight with him…making you our foes.  Now then, if you tell me where he lives, you go free.  Otherwise you face the Ritual of Kurasak – the Splattering.”  Splattering?  That sounded horrible.

Arius puffed out his chest and said, “I refuse to tell you.” Paladins…they have a way of leading good men to their death with their sense of honor.  Korth seemed impressed.  I was wondering if I would have to carve that on Arius’s gravestone – He impressed a Minotaur.

Theren asked, “What if we tell you?”

“Then we will hunt him down and finish our bit of honor by spilling his blood,” the Minotaur said.  “And you will get to save your paltry lives.”  He snorted out a glob of snot that splattered the druid.

Bor grinned and stepped next to Arius.  “I’m with him.”

Korth nodded and turned back to the others.  “These two showed a modicum of bull balls to stand and fight.  Will you?”

The rest agreed, some more grudgingly than others.  Then, to my surprise, Dimitrios stepped out of line where I was, nice and safe, and joined my comrades.  All eyes, my friends, the guardsmen, the Minotaur’s, all of them turned to me. I had a legitimate claim that I had not spilled blood for Blackshear.  These were my comrades.  I looked at Korth.  “I did try to help Blackshear, but I failed.  If everyone else is going to lay their lives down because they won’t tell you, then I guess I should join them.”  I really hated saying it, but I knew without me, they were probably wouldn’t stand a chance.  That didn’t upset me as much as you might think, but I had grown familiar with them and getting new comrades would be time consuming.

As I stood next to them, Arius said, “good job.”

“I fucking hate all of you,” I muttered turning to Arius. “This is your fault.  Paladins…ugh!”

Damon Korth looked over at one of the younger Minotaur’s.  “Send for Prince Wheaton!  Have him join us at the Cousins.  There he will see his brother’s death avenged.”  The other Minotaur’s joined in a chant in unison, “All hail Prince Wheaton!”  The younger creature set off at a full run/gallop across the rolling hills.

We glanced over and saw Korth lean into talk to Captain Wildsong.  The captain seemed to chuckle.  “I imagine he’s not going to have his troops rescue us,” I cursed.

Korth returned to us.  “You men gather your gear.  I promise you nothing more than a fair fight bound by our rede of law.  It takes brave men to do what you are about to do.”  There was a hint of respect in his voice.

“I appreciate that,” Arius said with bravado.

Oh shut up…

We set up and the rest of the guardsmen followed us.  The Minotaur’s were clearly sizing us up.  “I’m doomed,” I said in a low voice for my comrades.

“Why?” Arius asked.

“I can’t use magic on these guys.”

“Why not?”

“You know – magic is kind of forbidden.”

“Who cares?”  The paladin retorted, surprising me somewhat.  “They are creatures from the plains of hell.  Use your magic – we must be all-in…together.”

He had a good point – and that made me feel better.  I only wish I had more in the way of combat spells in my mental arsenal.  The Minotaur’s led us some ways to a large plateau that rose on the plains.  It was flanked by two tall rocks stand nearly 20 feet tall, listing slightly inward, towards the center.  They are weathered heavily, but there was a faint hint of faces carved on them, one male, one female.  They stood as sentries over a large stone circle over 80 feet in diameter. Defiant weeds were growing up between the cracks.  The wind, normally chilled, blew warm over the grasses there.  There were bits of colored glass broken there, as if they were part of something that stood there or a ritual.  Some of the stones have square holes in them, as if they held some sort of upright posts at one point in time.  Some broken and shattered stones, covered in moss, surround the edges of the circle, most over waist high.  Moss and vines were gripping the surrounding stones.  It is a place that is eerie and filled with dread.

“This is the Wayward Cousins,” Korth said.  “It is a place where the powers of magic are the closest to the earth.”

That triggered a memory with me.  At one point the Cousins was known as Starstone – a place of worship by the druids.  During The Druid Wars the druids were hunted and killed in an inquisition that stings to this day.  A band of druids defied the church, killing a cardinal.  The wrath of the church was furious, sending in the Order of the Black Rose to capture and kill them.  This militant order captured the druids at Starstone.  A great battle of magic and swords was fought here. The surviving druids were tied to the stones and tortured to death by the surviving members of some order, ah yes, I remember, the Black Rose.  They cursed this ground to any members of the church.  It is said that the surviving Black Roses all died within a matter of months, all under mysterious circumstances that are tied to the curse.  I remember reading about this on a scroll years ago.  I never thought to see this place.  I thought that the location of this place had been lost long ago.

We were led into the circle and waited for this prince to arrive.  The other guardsmen hung outside of the circle, as if they were getting good positions to watch what was about to come.  I shared what I knew of this place with my comrades.  Arius was angered.  “Cursed ground that affects me?  Hardly fair.”  Theren seemed depressed given his brethren were killed on these very stones.  I’m sure if he wondered if his blood would join those that died here before.

A small party of Minotaur’s arrived several hours later.  One of them wore a rough iron crown shaped like bones with two additional horns, and a thin goatee that almost looked cheesy on such a creature.  His thick hide was pierced with silver rings, rows of them that seemed to be symbolic of something, probably battles.  As they got nearer, the others chanted “Wheaton!  Wheaton!” The prince waved his hand and the chanting stopped.

“Why have you summoned me here to this infernal accursed place Korth?” Wheaton asked.

“My prince, I bring you declared friends of our most hated foe – the black-hearted Blackshear!”

The prince’s left eyebrow cocked up more than I thought possible at the news.  “You are friends with the man that slew my brother?”  His black eyes bore in on each of us.

We said nothing in response.  In the back of my head I wondered if this could somehow be turned around.  I am a warlock after all, and these are creatures created in hell.  An alliance with them could prove useful – if I managed to survive.  Right now, that was a big if.

Korth snorted, and a thin drizzle of snot oozed from his nostrils.  “The Ritual of Kurasak is one of blood and death.  You fight our prince’s champions to the death, if need be.  We are not the barbarians that are portrayed in your puny Karn. We will battle with honor.

Prince Wheaton then spoke. “I will have Damon Korth and Shiver Krang fight for our pride.  If you tell us where Blackshear is we will call this ritual off.  We will leave to kill him, but you will live. Give us that bit of your honor, and you will breathe the warm air of the plains.”

Arius took one step forward. “Knowing what you would do to him prevents us from breaking his honor and telling you.”

“Very well,” the prince said.  “You have acted honorably and will be treated with such here today.”

Damon Korth was the larger of the two, with darker hide and many more silver rings on his torso and arms.  Nicks on his horns and ears show the signs of previous battles.  Shiver Krang was smaller, but thicker, more muscular.  Both were heavily armed with massive battle axes as I had seen in the possession of Matthias Blackshear.  Krang occasionally tosses his axe, spinning it, catching it perfectly each time.  Arrogant.  That could be useful.

Captain Wildsong leaned in, locking his gaze with Arius.  “This is the price for crossing the Vizir,” he boasted.  “If I were you men, I would watch Shiver Krang.  He may be small, but I saw him gore a man during a pillaging they were leading.”  Wildsong leaned back and began to actually place bets with the other men, against us.

Bor spoke up in response.  “You will pay for your betrayal.”

Wildsong laughed.  “I have a dozen armed men at my command.  Even if you survive, you will be in no condition to come after me.”

I glared at him.  Oh, you will pay for that…if we survive.

Prince Wheaton spoke again, his voice booming.  “Should you win, I will grant you a token of my esteem.  I doubt you will win though.  The ritual of Kurasak is one that almost always sealed with blood on stone.

Wheaton steps to the edge of the circle and claps his hands three times.  The remaining Minotaur’s did the same.  Everyone secured a weapon.  This was it, a battle for our very lives.

The pair of foes did not rush in, but leaned slightly, as if readying for a charge, sizing us up.

Shiver charged forward for a goring attack, rushing at Bor, the largest of our party.  The big fighter managed to sidestep the brunt of the assault, but still caught the left horn with his body – staggering Bor back, furrowing back in the moss on the stones, making little marks where his feet slid.

I turned on Shiver Krang and cast hideous laughter on him.  The spell went as planned, the massive Minotaur fell over with a dull thud on the stones; uncontrollable laughing with an almost frightening roar of chuckles.  It was the kind of laughter that sent chills down your spine.  I actually peed a little in my jerkin at the sound.

There was something about when I cast my spell, something strange.  It had to be this place.  What did Korth say?  This was where magic was closest to the earth?  I wondered what that meant.  At the time, I pushed that thought from my mind.

Arius swung behind Shiver and used searing smite, hitting him and setting him on fire. The hide on his back glowed as hair burned and filled the air with horrid smoke.

Theren switched to his bow and fired at Shiver as well but missed. Galinndan also missed with his arrow as well.  Bor swung Skull Ringer that nasty warhammer of his but missed…oddly throwing sparks in the air…which was disturbing on its own. It had never done that before. Dimitrios leapt like a tiger at the only standing Minotaur – Korth.  His grappling attempt failed but he landed on both feet and one hand, ready to spring again.  I swear I saw a grin on his face. Thank the Old Ones, we needed every bit of help we could muster.

Bor’s blood was up, that was evident.  He swung Skull Ringer again, missing wide again, filling the air with sparks.  It only seemed to have that visual effect here, on this ground.  Galinndan notched one of his obsidian tipped arrows that he had coveted so much. It was true!  The arrow buried itself into the singed hide of the Minotaur.  The massive creature blinked out of existence, vanishing for a moment.  Then we saw him again, landing on top of three of the guardsmen outside of the ring, his flames lighting two of them on fire in the process.  Bor was puzzled as to where the Minotaur had gone but I am sure a bit thankful.

The other Minotaur’s cheered.  They seemed to love it. I wanted to cheer myself, but death was far too close at hand.

Damon Korth sprung over the ring of stones at the perimeter of the Wayward Cousins and came back at us.  He rushed at swinging his great axe, hitting Bor so hard he flew five feet and skidded on the stone surface.  Blood filled the air as the axe stopped and Bor fell unconscious, his warhammer skidding out of his grip.

The Minotaur’s and two of the guards cheered – no doubt those traitorous bastards had bet against Bor.

Theren used his healing word for Bor, enough to make his eyelids flutter as he came back from the black gates of death.  He fired his bow as well, hitting the Minotaur, leaving the arrow stuck in him next to Galinndan’s.

I cast another spell, a blast of arcane power.  The energy was incredible flowing through me, double what I had ever experienced before.  The arcane powers hit the Minotaur, knocking him back nearly a dozen feet in the process.  Whatever it was about the Wayward Sisters, this time it had helped my powers.

Arius swept his longsword at his foe, hitting the Minotaur for no damage at all – it failed to pierce his hide.  It only made Korth grin in response.  A grinning Minotaur is not a thing one easily forgets.

Bor staggered to his feet uneasily, making his way to Damon Korth.  Dimitrios shifted behind the fighter, preparing to leap at his foe one more time.

Korth turned to Arius and swung his great axe, cutting right through his armor and spraying Bor with gore.  Damnation this beast was tough!

I noticed the other Minotaurs throwing stones at Shiver who was still uncontrollably roaring with laughter.  That was not good. Their efforts might allow him to break my spell and facing two of these creatures at once was going to prove challenging. There wasn’t anything I could do at this point.

Arius struck with his sword and searing smite, one more lighting up the hide on Korth.  Then I saw something happen that sent a chill down my spine.  Prince Wheaton entered the circle and started to head for Shiver.  He’s going to shatter my spell!

Theren saw it too and decided to transform himself into a bear.  His man form rippled and a massive black bear replaced him.  The bear lumbered between the roaring Shiver and Prince Wheaton.  Theren rose in front of the prince, but did not attack.  The moment he approached, three more Minotaur’s entered the arena, clearly moving to protect the prince. It was a standoff, one that might cost us all our lives if Theren made the wrong move.

Bor swung Skull Ringer, sparks of red and blue in the air, hitting Korth hard with a thwacking sound.  It had to have hurt, but I didn’t see any sign of it.  Bor was stunned that he had not felled the Minotaur. Korth snorted through gritted teeth in response.

I tried again to unleash a blast of arcane energy but missed.  I was merely thankful I had not hit one of my comrades. Then I saw it, Dimitrios sprung like a praying mantis, landing on the shield arm of the Minotaur, and grappled with his arm.  He hung on tight despite the flinging that Korth did.

Theren rose on his hind legs to block Prince Wheaton from reaching Shiver.  The prince grinned, tossed his axe casually past the bear, landing it on Shiver’s chest.  Crap.

Korth gored at Bor tossing him in the air on his horns, sending his near lifeless body on the stones.  I swear I saw part of his intestines hanging off of Korth’s horns, not a promising sign for our badly injured friend. The specter of death cast its shadow on Bor.

I focused on Korth and channeled my arcane blast.  Something happened though…something I have never experienced before.  The energy seemed to summon a magic energy I had no knowledge of.  Where I should have seen an azure burst of magic, I saw instead orange, yellow, and red death.  A fire ball erupted in front of me, engulfing many of our people along with Shiver and Galinndan.  The roar hit me as if I were thrown in an oven.  The super-hot air seared my throat and lungs.  I stumbled out of the blast zone, my royal guard tunic, or what was left of it, burning on my body, the few remains falling on the stone.  A rising mushroom shaped cloud rolled into the sky, black and twisting.  Pain tore at me and my vision tunneled as I fought to avoid unconsciousness. I smelled bacon in the air, and I knew it was one of us.

I looked over where Galinndan had been standing…but all that remained was a pile of ashes that were roughly in his shape on the blackened stone.  He was gone – dead and charred into nothingness.  I felt a sickening feeling in the pit of my stomach.  What have I done?

The guards along the edge of the ring began to sing, “Burning Ring of Fire,” a popular bardic tune we heard in the taverns of Karn. They would have to be dealt with later.  My eyes closed and my ears roared with approaching darkness.

I remember hearing the sounds of battle around me as I struggled to awaken.  The blackness took forever to shake.  I finally forced my eyes open and saw Theren the bear attacking Shiver, taking him down with a swipe of his claw.

Prince Wheaton clapped his hands three times.  A Minotaur shaman entered the Wayward Cousins and laid hands on his fallen comrades.  Bor was also healed by the shaman, which stunned me.  I was able to make it to my feet, my ears were ringing and I tasted copper of blood in my mouth.  I patted my body to make sure I still had all of my vital parts.

Arius scooped up Galinndan’s ashes and put them in a pouch – there was no saving the rogue at this point. We would mourn him later, assuming we were going to survive.

Prince Wheaton spoke in a thunderous voice.  “The ritual has ended.”  Shiver and Korth bowed their heads in shame.  Wheaton turned to us.  “You have successfully won this trial.  I will grant you one token of respect, honor demands that.  You have fought well, and I consider you honored members of our tribe.  One token of my respect is what I give you for your reward.”

Arius grinned and whispered in my ear.  One word, “Wildsong.”

Good. Make him pay! “Yes!”

Arius stepped forward proudly.  “If you would do us the honor Prince Wheaton.  Would you imprison the guards that are with us?  With this you will get your vengeance on Blackshear and honor will be served. After all they are royal guards which he was a member of. They have threatened us…we know them to be our enemies.  Take them as prisoners and end this.”

“We have not threatened them…” several of the guards protested.

“Be quiet,” Arius barked in response.  “You sat there betting against us.”

Captain Wildsong, caught off guard by the sudden turn of events, stepped forward.  “I…I have done nothing.  Prince Wheaton, you know me.  I am your friend, a friend of your people.  Do not listen to these men.  I have not threatened them.”

Arius tipped his sword at our former captain.  “You told us this was the price of crossing the Vizir.  You set us up to be killed by warning the Minotaur’s we were headed this way.  Your guilt is a forgone conclusion.”

All eyes shifted to Prince Wheaton.  “The honor was offered and must be accepted.  Two things will happen.  We will take Wildsong as our slave for two years.  Also this ends our bane against Blackshear, you have cleared the debt that has been with us like an open wound.  I grow weary of attempting to avenge my brother over the years.”

“You can’t do this – I am a captain of the royal guards,” Wildsong called out.

The Minotaur’s felt differently.  Shackles appeared out of nowhere and were slapped on former Captain Wildsong. He struggled against his new masters, but could not hope to make progress as they quickly disarmed him.

“One more gesture on my part,” the prince said.  A Minotaur appeared with ship piercing clip.  He tore open our armor, one by one, and pierced one nipple, inserting a silver ring there like the other Minotaur’s.  It hurt like hell, but after the fireball, I didn’t even flinch.  “The mark of honorable battle,” he said as Bor took the last piercing.

“You are always welcome with our people as equals,” Wheaton said.  “Justice has been served.”

Captain Wildsong cried out as they led him off of the Wayward Cousins and down the hillside.  “I will get you for this!”

I had no doubt that he would try…in two years’ time.  We turned to the rest of the guardsmen and Arius ordered them to fall in before us.  There was new leadership of this troop now.  If we ever saw Matthias Blackshear again, we would have a hell of a story to tell him as well.

I hope you have been enjoying this saga.  Here are the previous chapters, if you want to follow the adventure thus far.

Part 1

Part 2

Part 3

Part 4

Part 5

Part 6

Part 7

Part 8

Part 9

Part 10

Part 11

Part 12

Part 13

Part 14

Part 15

Part 16

Part 17

Character Background Material

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The Chronicling of our D&D Campaign: To the Gellesian Fields Part 17

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Welcome to the novelization of my current D&D campaign, told through the perspective of the characters.  For me, it lets me do a little creative writing between more serious projects.  Links to the previous posts are at the bottom of this one.  Enjoy!

Bor Boskin…

I didn’t trust our Captain from the moment I saw him.  His name was Durand Wildsong, a pretty boy as far as fighters go.  That dimple did nothing for me, nor his long blonde hair and goatee.  He wore a polished breast plate – which to me only attracted unwanted attention during a battle.  His shield was a field of green with three intertwined roses.  Lieutenant Rygar had passed on command to the Captain, which seemed a bit odd to me.  I’d spent enough time near military camps when they came near our village to understand how the chain of command works.

Captain Wildsong gave us the usual pep talk, with just a touch of arrogance in his voice.  “I’m your commanding officer. You new recruits, you don’t know our commands yet.  Watch the other soldiers and do what they do, you’ll pick it up.”  Apparently that was the depth of our training.

“As I understand it, you are here to deliver some message to the Gash.  If proven wrong, I will dispatch you.  I run a tight ship here.  We have a long way to go – through the plains.  It is not an easy journey to be sure.  You will be given duties along the way, I expect you to follow my orders without question.”

I nodded.  I didn’t like this guy’s attitude. Recruits?  Ha! We were drafted.  This was clearly a bit of spite on the part of the Vizir Krolf Lorraine for our going behind his back to get to Lord Sklaver.  As if to accentuate my suspicions we saw the Vizir approach the Captain before we departed.  The two spoke but I could not hear them.  I did see that Vizir point to us.  “You see that Theren?” I nodded at the two of them.

“I did,” the druid replied.  With those words all of us, even that mute monk that had joined us looked over at the Vizir and the Captain of the Guard.

“This does not bode well,” Arius added.  I noticed that his hand drifted to the pommel of his sword as he watched the Vizir.  He was my kind of paladin.  He was tolerant of people and the games they played, but when push came to shove, he responded with force.  Paladins are complex people at times, and at others, very simple.

“We’re being set up,” Althalus muttered.

I tended to agree but held my tongue.  The best that I could do is be prepared.

Our trek was slow – we were assigned to the rear of the column.  We passed some farmers along the way, hauling their harvest to the city. A few offered us some apples from their carts, which was kind of them.  The camp was very “military” in how it was set up for the night.  The only advantage I saw to being with a larger party of armed men is that we were safer and we wouldn’t have to be up a good portion of the night on watch.

Our first few days and nights journey were dull, which was something that we all needed.

One farmer asked us where we were headed and Galinndan said we were headed to the Gash.  “I’ve heard some strange things from there recently.  That’s not unusual though.  Strange stories are common around that locale.”

“Have you seen anything out of the ordinary yourself,” Althalus probed.

“There were some hoof prints I came across on the road a few days ago.  We haven’t seen those raiders operating this far south in a while.”

“Raiders?” the warlock pressed.

“Minotaur’s.”

We all looked at each other.  Blackshear had mentioned killing the prince of the Minotaur’s.  That was where he got those incredible battleaxes he carried.  I wondered if it was the same ones he was referring to.

Captain Wildsong huddled with the farmer at the mention of the Minotaur’s then let the man go about his journey.

“Anything we need to be worried about Captain?” Arius asked.

“They have always been a bit of as problem – more in recent years.  They seem to have bit of a hard-on for the Royal Guards. Our peace with them was bought with blood and certain conditions.  Suffice it to say, they do not like the Royal Guards.”

“Great,” Althalus said with a chuckle, picking at the smock of the Royal Guards that we now wore.  “It would have been funny except that’s now us.”  The warlock was right – this did not bode well.  I took a look at Dimitrios, the monk that had been at Althalus’s side since the city.  He made eye contact with me with those penetrating blue eyes and offered only a shrug in response.  I oddly was not creeped out by him.  There are times silence is precious and a man that does not talk does not weigh you down with the burdens of his life.

The Captain continued, “One of our men, some twenty years ago, killed one of their leaders.  Since then, well, they have wanted a bit of revenge.  We have been able to deal with them, but it is always tense.”  He cleared his throat and raised his voice for the rest of the troops to hear.  “They will attempt to provoke us if we come across them.  No one draw weapons or fly off the handle when that happens.  I know what they want and I will handle this.  They will look to you for reaction.  You draw a weapon, they will counter thrice over…by killing us all.”

We huddled for a moment.  “What do we know about Minotaur’s?” I asked.  All eyes drifted to our druid Theren. If anyone would know, the tree-hugging druid would.  He honestly looked a little embarrassed and at the same time, proud.  “Aside from the usual half-bull, half-man, there’s not a lot known.  They are said to be originally spawn of demons.  Not all of them though.  Some break their ties with the hell-spawn and form their own tribes and mate among themselves.”

I glanced over and saw Captain Wildsong pulling over one of the other guardsmen in hushed conversation.  I nudged Theren and he saw it too.  “I wonder what that’s all about.” I asked.  It wasn’t until the next morning I received an answer.  At daybreak the man that had been speaking with the Captain rose early and mounted up, riding out at a trot far off on the road ahead of us.

Arius saw it too and approached the Captain.  “Are you scouting ahead?”

“Yes.  It seemed…prudent,” Wildsong said.  I didn’t think much of it at the time. Only later would I remember the strange way he responded.

Three hours later we came across a white trail of smoke not far off of the road.  It was a cottage, one that has been recently burned.  Wildson stopped the column.  “I need some volunteers to check that out.”

“I’ll go – and so with Galinndan,” Arius offered.  The rogue was a little surprised that he had been volunteered but the two of them went off to inspect the burned out rubble.  They came back after 20 minutes or so.  “No bodies of men or beast – living or dead,” the paladin reported.  “Lots of hoof prints though, all over the area.  Whatever happened here is over with.”

“We ride on then,” Wildsong said.

We camped that night on the plains.  There wasn’t much cover, just the normal briar and bramble.  There were copses of trees that dotted the rolling hills, but they were few and far between.  The Captain agreed with Arius’s suggestion at no fire for the night – not with the threat of the raiding Minotaur’s in the area.  We bedded down.

That night there was a commotion coming from Theren’s and Galinndan’s tent.  I rolled out of my woolen blanket, Skull Ringer at the ready.  As I charged out of my tent I saw a figure stagger back, howling in Orcish. It was hard to make out, but it seemed to be a half-orc, and he was clearly bloodied about the head.

Dimitrios silently emerged almost like a shadow in the night.  Arius popped out of his tent and surprised me that he was using a weapon and not unleashing any of his magic.  The rock he threw hit the attacker in the back as he ran away.  The manlike creature turned and made an obscene gesture at us, then ran off into the dark.  The entire camp erupted.  “To arms, to arms!” barked Captain Wildsong. Confusion and men staggered out with weapons only made matters worse.

Wildsong made a quick headcount.  “We’re short a man!”

“It’s Galinndan!” Theren called out.  “He was hit in the throat with some sort of poison dart.”

I opened the tent flap and saw him.  The rogue was pretty pale, a dark wobbling his his neck as he breathed.  Theren pulled out the healing potion that Galinndan had purchased in the city and poured it into his mouth while Dimitrios pulled the dart out of his neck. I could see the sickly green ooze on the metallic point.

“What was that about?  Why would a half-orc come in and attack us?” Wildsong pressed as he deployed several of the guards to the perimeter.  “Have you crossed this person before?”  Dimitrios simply shrugged at the question.

Galinndan slowly recovered, “Mommy?” he muttered.

“Far from it,” Arius replied.

“I wonder what that was all about.” Theren responded.

Arius paused for a moment.  “Oh crap.  Remember back at the inn, when the Thieves Guild tried to steal Skull Ringer?”

Galinndan tried to sit up but failed but looked over at the captain.  “He was a…associate.”

“An associate?” The captain replied in dismay. “He attacked you in the night.”

“He’s a member of the Thieves Guild,” Galinndan replied half-awake.

“Maybe,” Arius said in a low tone through gritted teeth, “You should be quiet and rest.”

“What did you do to piss off the Guild?” Wildsong demanded.

“We didn’t let them steal from us,” Arius said.  He as not making things better in our explanation.

“He,” Althalus said, gesturing to Galinndan, “forgot to pay them.”  Arius rolled his eyes, stunned that the warlock was telling the Captain so much detail.  Even a paladin knows there are times to keep their mouth shut…less chance to say a lie and commit a sin.  I had learned that well from my comrade.

“You crossed the Thieves Guild?” Wildsong said in dismay.  “You do know that they send out assassins to kill those that cross them?”  It would seem that Galinndan had forgotten to tell us this important detail.

“I know this looks orchestrated,” Althalus said. “We didn’t join the military to avoid the Guild.”

Wildson’s face was rigid with anger.  He glared down at Galinndan. “From now on you sleep alone.  I’m not endangering any more of my men on your account.  Your debt to the Guild, be it in blood or money; that is on you and your own foolishness.”

Galinndan bowed his head in shame.  The rest of the troops seemed to look at us all as if we were bad people.  We weren’t of course, but I understand this from their perspective.  The captain posted more guards, doubling the watch.  Our rogue was still pretty wobbly.  All we managed to get out of this was a used poison dart.

The next morning as we rose and Galinndan looked more hungover than anything.  Wildsong posted him at point, clearly as punishment.  As we were about to set out the captain asked, “Do any of you wish to tell me about anyone else you may have pissed off and have a bloodgrudge against you?”

Arius nodded.  “We did manage to piss off the Vizir.”  There were times that the paladin’s penchant for the truth made my stomach knot.

The captain didn’t flinch.  “I am well aware of your dealing with Vizir Lorraine,” he replied bitterly.  There was something in the way he responding that I did not like, not one bit.  I could sense that the captain was not a man to be trusted.

It rained but we trudged on.  Two days later we came across a gathering down the road. The man sent ahead as a scout returned and approached the column.  He and the captain entered into an animated discussion, one we could not pick up on.  The captain turned and faced all of us, speaking loud for all of us to hear.

“There’s a Minotaur patrol up ahead men.  We have a routine, a bit of a ritual with them.  They will approach us.  You will not draw weapons or make overt actions towards them.  They will ask you some questions.  You will need to answer honestly because they have the means of verifying your answers, none of which you want to experience.”  I could tell by the way he said it, it was ominous.

“You mean all of us?” Arius.

“Yes,” Wildsong said.

“I would have thought that you would have answered for the men in your command,” the paladin pressed.

The captain did not like having his integrity questioned, we could see that on his face.  “This is the way we have done it for nearly two decades.  It is how we maintain a peace with these creatures.”

“I would be honorable and speak for my men,” Arius replied under his breath.

“If you draw a weapon you doom us all,” Wildsong added, ignoring the murmur.  “Understood?”  Everyone nodded.  We all began to move forward.

Nine of the creatures were there.  They were massive, larger than anything we had seen before.  One, clearly the leader strode out before the others.  His thick leather straps that crossed his chest were impressive, studded with brass and silver grommets.  His right horn was nicked, chipped in some previous battle.  The massive creature strode in front of Wildsong and looked at him as he knew him, and respected him little more than one would an insect.  This does not bode well for us.

His voice boomed, shaking my chest as he spoke to all of the guardsmen.  “I am Damon Korth.  I patrol this area for our tribe.  Royal Guardsman – hardly worthy of our time…though I am surprised that you sent your scout to ensure we were here Captain Wildsong.”  He gave Wildsong a glare and when I looked at the captain, he averted his gaze.  It was not a good sign, for sure.   “Usually you go out of your way to avoid us.  You know what we want…we want blood; we want vengeance.

“So I ask you men that follow Wildsong one question you must answer honestly.  In the name of our dead Prince DeSaul, are any of you kin or friends of Mathias Blackshear?”

Aw shit…

Part 1

Part 2

Part 3

Part 4

Part 5

Part 6

Part 7

Part 8

Part 9

Part 10

Part 11

Part 12

Part 13

Part 14

Part 15

Part 16

Character Background Material

My New Campaign

#dungeonsanddragons

Unboxing – Star Trek the original series miniatures from Modiphius Entertainment

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I pre-ordered the Modiphius Entertainment new Star Trek RPG and figured if I was going to get it, I might as well go hip deep and order some miniatures as well.  They arrived this week and I thought you might like to see what you get for around $50 US.

My initial reaction when I opened the box was, “what a lot of wasted packaging space!” You can see for yourself

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At first I wondered if something was missing.  

The miniatures are packaged two to a tiny ziplock.

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The box creates the illusion you are getting a lot more.

The mini’s themselves have minor flash on them, which is no big deal.  Obviously some assembly is required.

Actually the detail is pretty crisp, but since you can’t really pose them, I’m not sure (beyond the casting process itself) why I have to assemble them.

So what are my initial thoughts?  First, are they worth the price?  Well, unless Heritage miniatures returns and starts making minis again (yes I am dating myself) I think these are the best Star Trek character miniatures out there.  Of course, they are the only Star Trek miniatures out there.  They are worth it if you want them for your game – which I did.  People may gripe about the price, but it is no more gouging than what Games Workshop has been doing for years.  I am not disappointed.  We shall see after assembly and painting.

I think they are good – but I am curious why they are 32mm in scale when everything in the industry is 15mm or 28mm.  These will work with 28mm scale buildings, but come on Modiphius…get a clue.

I’m pleased.  I could be more pleased if Modiphius would release the crew in the Star Trek II uniforms – but I’m still happy.  Yes, they are pricey, but you don’t have a lot of options out there.

Now to assemble, prime, and paint…  Damn it Jim, I’m a writer, not of modeler…

Review of Star Trek Adventures RPG

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Put on your red shirt and prepare to beam down

I have to admit, I was excited that Modiphius Entertainment was putting out a new Star Trek RPG.  This stems from a few places.  First, I have been a Trek fan since the original series (yes, I’m that old.)  Second, one of my first writing projects in the gaming business was for FASA’s Star Trek RPG back in the 1980’s (yes, I’m that old part II.)  I wrote support books, rules, and scenario packs back in the day. I’ve even gotten to write game walk-thru books for several of the computer games for Star Trek. Third, we’ve been in a weird glut of Star Trek RPG’s.  There have been some good attempts in the past to rekindle this franchise into a game – but they all more or less fizzled.

So I pre-ordered the game and slotted some time to play at Gen Con. I lightly read the rules before Gen Con and I’m glad I played the game to clear up some of the ambiguity in the book.  That brings me to one point, some of the rules and examples are not entirely clear.  I struggled a bit with some of the core concepts until I played.

The rules can be a little confusing.  So if I made any mistakes, those are on me (and the gamemaster that led us on our adventure).  Once I got into the game there were some bits of brilliance here along with some, “what the hell?” moments reading/playing this as well.

Something brilliant – the use of momentum and threats poold.  This is a pool of points that you build by over-succeeding on tasks.  They are a group pool you can leverage to roll extra dice to try and succeed, or to up the ante (so to speak) on a certain situation.

The counter to that is the threat pool which his owned by the gamemaster.  This is the ying to the momentum pool’s yang.  The gamemaster can leverage this pool to his advantage, allowing him to toss in complications such as NPC’s recovering faster from damage.  The two pools interact with each other but are critical to the play of the game.  It does open up some questions from time to time as to whether a character should leverage the pool or not – but this forces good teaming with the players.

The game system itself is very simple.  But there are some strange things embedded in here.  For example:  The damage your phaser does is not just the weapons listing, but factors in your Security Discipline.  So if you are a red shirt using a phaser, you might do more damage than someone who has a low Security Discipline. This makes sense on a “to hit” roll, but not on damage.  Weird eh?

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Starfleet needs a new crew because these guys are dying

There were other things that seemed a little lopsided in play.  I had an Advisor Talent with my character, which meant I could lean over your shoulder and help your character perform a task. The thing was, there’s no real limit to it.  So I helped a pilot navigate an asteroid field, helped coach a fellow officer in disarming a bomb, and even acted as an Advisor when someone was shooting.  It allowed players to re-roll a die for a task but this simple Talent feels like it needs some boundaries.  There were only so many times I could say, “Atta Boy!” while being an Advisor.

The game isn’t about killing but incapacitating.  I am changing that with my players.  Red shirts die – look it up.  It’s an easy hop to turn the damage into hit points.

The rules have a lot of fluff text (easily 1/3 of the book).  It safely presumes you know the Star Trek universe.  While the system is set up to play in all but the new films eras, there’s not a lot of guidance about what is different from a gameplay perspective.  The fluff text is great stuff, wonderful little nuggets for Trekkers, but these nuggets take you all over the place.  There’s no comprehensive timeline to help players only familiar with one era to jump in.

The rules for starship combat work but are pretty abstract. Your skills apply to combat situations, so it does work.  I still long for the old FASA system and may revert to that for my players.  The needs of the many outweigh the needs of Modiphius Entertainment – or the one.

Some rules seem missing – or at least I haven’t been able to track them down.  When they talk about Reputation for characters, they have a table listing the number of Responsibilities that a character has.  They never really explain this and the table seems contrary to Star Trek, “I have the lives of 430 crewmen I’m responsible for!” According to the table Captain Kirk, you’re only responsible for 17-20…17 to 20 what, I have no idea.

Go to the index you say?  Yeah, good luck with that.  The index is one of the biggest weaknesses in this rulesbook.  It is only four pages-ish long and far from complete.  I hope Modiphius releases a comprehensive one online soon. As it is, this index is worthless and frustrating.

The book is graphically laid out with good artwork and a LCARs Star Trek interface.  That’s nice.  With a black background the white lettering can be a little hard to read at times.

One minor nit – there’s no ship blueprints here.  I don’t need a Constitution Class ship – I’d setting for a Danube Runabout.  Yes, you can score these things online with no problem, but it seems lacking. As a sidebar, the Danube Class ships are shown as a graphic image, but no game stats for them appear in the book – another minor nit.

Star Trek Adventures is destined to be hard to run.  Players that know Star Trek can go down a lot of rabbit holes and whip out a lot of technical stuff that can imbalance play (I know, I’m one of those people!)  It’s a big universe so things can get out of hand quickly.  This is one of the few games where your inside knowledge of hundreds of hours of TV and films can force your gamemaster to pull out his/her few remaining hairs.  This means you have to craft your adventures very carefully.

So is it worth $58 dollars US for the book.  I think so.  I heard a lot of people griping online that the game is too pricy.  It is no more than any other high end RPG.  There’s 384 pages of stuff here, so there is a bulk value.  I love the star maps in the end pages, which is very useful and kind of fun to read. You will pay this much for almost any game system out there these days and this is on-par with the Star Wars RPG, though I found that system more technical than Star Trek – which favors true role playing.

The manufacturer is releasing miniatures for the game – but seems to be skipping the Star Trek II Wrath of Khan figures, which easily had the best uniforms we saw in Star Trek.

I have already prepped two adventures for my player group to go through.  So I like the system enough to continue to play it.  I hope they (Modiphius Entertainment) are planning some good sourcebooks to refine the rules for the eras.

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Out of five stars, I would give this 3.9.  I love the momentum/threat pool system and there’s a lot of simplicity here that makes it relatively easy to learn.  I am hopeful they will supplement this system to fix some of the rough edges.

Gen Con 2017 After-Action Report

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“No running,” was the warning we got Thursday morning.  Not a problem.  It was physically impossible.

It’s time to summarize my Gen Con 2017 experience.  It was the 50th Gen Con and for some reason I expected something special.  Oh, there was some stuff different.  They have a museum of gaming, which is cool.  There was a concert this year.  Honestly though, it seemed like a typical Gen Con, only bigger.  There was a lot of walking this year because things have spread out across the city.

There was a lot of Gen Con 50 merchandise, that was for sure.  I doubt any of it will be collectible – I mean there were well over 60k attendees.

My buddy Kevin picked up the Bob Ross – The Art of Chill game.  Yes, that guy from PBS that painted trees is the subject of a game…a game about painting.  It sounds crazy, but it totally worked.

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What was amazing is that everyone knew who Bob Ross was.

StarFinder was the big “must buy” RPG of the convention.  It’s Pathfinder in space.  Paizo was good at forming a line for purchase, but lousy at processing them.  Two guys that came with me were in line for almost 1.5 hours.  I got in line (and got an autograph – which was nice) and then a guy from Paizo came buy saying if we were paying cash, he could take care of us.  Granted, it could have been some dude with a Paizo shirt, but it got me out of line before the other guys by 45 minutes.  Mental note – next year find out what Paizo is wearing (and Fantasy Flight Games) and run the same scam.  I could have paid for the next three conventions collecting cash that way.   I’ll review the game in an upcoming post.  My initial thoughts were that it looked awesome.

FFG’s big hit was the Legend of the Five Rings game.  Wizkids made an appearance but only brought a few products.  No Star Trek Attack Wing.  What the hell Wizkids?  I came with money – and you managed to just make me get more frustrated deep down inside.

I was geeked about Modiphius’s Star Trek RPG release.  I purchased the book a few weeks ago and I wanted the miniatures and dice.  Dice were on hand – but nothing else. That left me a little frustrated as well.   It was my hope to review them here – well that’s not happening – not yet.  I will review the game system later.  Suffice it to say I like parts of it, dislike other aspects.

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Pickle-Rick is here because he’s Pickle-Rick

Steamforged Games had a big presence.  I had never really taken a look at them before.  I watched a demo of Guild Ball and was actually impressed with the quality of the minutes and the fun of the game play.  I am already regretting not picking it up.  Argh!

Catalyst Game Labs released the other big hit – Dragonfire.  This is a cooperative card game based on their Shadowrun Crossfire system.  Pure D&D carnage with cards.  I have a copy and will be reviewing this later.  I have to admit, it looked great.  They also had some aircraft aluminum dice (I scored some Smoke Jaguars) for BattleTech and they had previews of the new ‘Mechs for the BattleTech boardgame release.

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A balloon dragon.  I was expecting something more I guess.

I got to see the minis from Cool Minis or Not for the Game of Thrones miniatures game.  I did the Kickstarter for it but it was very cool to play the demo.  Those miniatures are awesome and the game play is pretty smooth.  As Jamie Lannister I took out Rob Stark – ending the young wolf’s life.

There was a new game Wild West Exodus that had an impressive line of miniatures.  It looks like cowboys, Confederates, steampunk, aliens and other weirdness.  They had a lot of minis, but no rules or starter sets.

In terms of playing – we did the BattleTech pods (as always).  These never get old.  They had 14 this year and they had been upgraded!  The graphics were crisper.  Nothing says fun like an Alpha Strike to the rear of your enemy.  Seyla!

We signed up for the Gorn game of the Star Trek RPG.  That went okay…we ran out of time to complete it.  What sucked was that we had geared up for the Gorn and got the Romulans instead.  What the hell?  At the end of the game I finally asked, “Where were the Gorn?”  We got an excuse that the Gen Con folks had pressured them to do a tourney so they went with some material they already had.  There were some funny moments despite this being a clear bait and switch.  We beamed down and sent the ship away.  Twenty-five minutes into the game we called them to come back, only to be told they were 12 hours away!  The best was playing the Galaxy Quest theme music during game play.  Well worth the download to my phone before the session.

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The costumes were over-the-top cool this year

We played the D&D tournament as well, at least I think we did.  There was no combat and only one spell used.  We ended up in some dinosaur race and could only use quarterstaffs and no combat spells.  It was two hours of dino racing rather than D&D.  I came away confused as all hell as to what we had just done.  I wanted to swing a sword, go into a dungeon…you know, play D&D.  This was lame.

As one of the BattleTech insiders, I got invited to a super secret BattleTech strategy session.  We used to do these things at Gen Cons. It was great to be back at it.  I cannot share the details of the meeting (for free at least.  I am a complete mercenary otherwise.) I have included these photos simply to whet your appetites as to what is coming and how cool it is going to be…

After this I capped off Gen Con playing in the Master’s and Minion’s tournament.  Colin Duffy got stuck with me as a player on his side (pity his soul).  Colin paints a lot of the minis and did a great job.  True story – I told them I wanted Clan Wolverine paint schemes.  Somewhere along the way they told him “Wolverine.”  Well, in past years I had Captain America, Deadpool, and Iron Man painted ‘Mechs, so he painted my Wolverines as Wolverine from the comic books.  It was funny and oddly they fit my collection perfectly.

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My ‘Mechs and dice.  Wolverines!  No, wait, Wolverine!

My favorite paints (other than mine) were the Suicide Squad (shown at the bottom)

The battle left Colin saddled with a crappy player who refused to follow plans and went after every shiny object that caught his attention (that’s me of course).  I lost, two killer head shots.  Honorably defeated it was a lot of fun…as always.

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This is not going to end well.

So there you have it – another Gen Con under my belt.  I have a ton of booty to go through and material for game reviews for the next six months.

My 2017 Gen Con Survival Tips

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Game on! 

Yes, it is that time of the year again – time for my unsolicited updated list of GenCon tips survival.  These are to be treated as tongue and cheek – intended with a hint of a sense of humor.  If you’re offended, well, suck it up…this was intended to be useful and hopefully funny.

#1:  Plan in advance.  Go online, figure out what you want to do.  DO NOT try and figure all of this out while you are at the counter buying tickets.  This is like that person standing at line at Starbucks for 15 minutes, getting up there and going, “Hmm…I’m not sure what I want…”  Don’t be that guy.  Everybody hates that guy.

#2:  Pack as if you are going to be at the convention center for 16 hours straight…because you are.  Slip in some snacks because let’s face it, convention food is expensive and sucks.  Bring pencils, pack your lucky dice (you know the ones!) graph paper, phone charger, a small tape measure (for miniatures games), aspirin, you know – typical geek gamer survival gear.  Think over seriously if you need to bring all of your rules books and game manuals.  Chances are the guys running the game are going to have a copy there.  Don’t over pack.  You don’t need to bring your PC with you, I’m almost positive.  Keep it simple, keep it light.  Pack what you need but remember, you’re not setting out to climb Mt. Everest (or Mt .Doom, your choice.)

#3:  Be prepared for the rush to the main hall when it opens.  Yes, when the balloon goes up and they open the doors to the sales floor, it is a geek equivalent to the running of the bulls in Spain (albeit a little safer).  Don’t fight the masses, ride it in.  To answer your question now:  Yes, it’s that crowded every year.  You can’t get in without a badge, have it out and visible.  The Stormtrooper Door Guards will stop you dead in your tracks, meaning you are subject to being trampled by the crowd surge.  Also, nothing sucks more than being in a crowd of 2000 only to find out you have turn around and run back to the hotel room through a sea of angry and exited geeks.

#4:  Cosplay is part of the experience and is encouraged.  If you are going to do it, don’t design a costume that is going to injure passersby.  Think it over.  No one is more of a douche-bag than a guy that has designed a costume that is hard to get around or trips/blinds people when you pass.

#5:  If you’re going to be one of those people who stop in the middle of a crowd to take a picture of the booth-babe wearing a chain mail bikini, do it quickly and don’t clog up the corridor.  She’s not going to go back to your hotel room with her because you’re taking her photo and you don’t need a photo to prove to your buddies back at the office that there were indeed females at the convention.  Okay, that last point – I may be wrong.

#6:  Bathe and use deodorant.  This shouldn’t have to be a tip, it should be common sense.  Based on my own experience moving through the crowd, I had to include it.  Look, you paid for a hotel room right?  Go back at some point and at least use the shower.  Foot powder, toothpaste, and clean clothing (a fresh set for every day) shouldn’t require mentioning – yet here I am doing it.  Why?  Because people don’t do it!

#7:  While you have no adult supervision and can do what you want, be respectful of others.  In other words, bringing your leftover Taco Bell burrito from dinner to that 8am gaming session and eating it during the set-up is just wrong.  You do know that their meat isn’t real meat, right?

#8:  For your meals eat outside of the convention center.  First, convention food sucks and is expensive.  My memory is that a single, room-temperature, piece of convention cardboard pizza runs around $425.  I don’t blame the folks in Indianapolis for this, it sucked when the convention was in Milwaukee too.  It is something of a tradition to stand in line at the nearby Steak N Shake for 20 minutes at least once during the con for me, but that’s just me.  I also like the brisk walk to the attached mall.  They have a food court, variety, better prices, and it’s a hoot watching the locals interact with the convention attendees.

Go only five blocks away and there are a lot of eating places.  Gamers hate leaving the convention site, even for an hour for food, so if you are willing to walk, downtown has a LOT of eating options and the further you walk, the smaller the crowds.  I recommend taking the stroll.  Ten minutes of walking gives you a few minutes of peace and quiet.

The Food Trucks are your best friends.   I only discovered where these vendors parked four years ago and found their offers to be a much better alternative to eating on-site at the con.  Let’s face it, everything is better than the food in the convention center.  While we’re on it…

#9:  Don’t frighten the locals.  Look, Indianapolis really seems to like having Gen Con in town – well, at least they like our money.  Don’t try and frighten that family on the sidewalk with your Orc costume waving a sword and cursing in Orkish.  A lot of locals come down town to look at the cosplay folks – don’t add to their stereotype images of us.  Not cool dude.

#10:  While I totally appreciate Cosplayers, sometimes the costumes are confusing as all hell.  Don’t be insulted if people ask you, “who are you trying to be?”  Corollary:  Taking any other costume and tossing on a Deadpool mask is not as innovative as you like to think it is.  (We call these folks “Douce-pools”)

#11:  There is always someone that knows the rules better than you.  He’s arrogant, overweight, and wearing a black tee-shirt (then again, who isn’t?)  Nothing kills a game faster than two guys trying to prove who is smarter about the rules regarding the splatter effect of a Mark IV plasma rifle in zero-G.  We get it, you read and memorized the rule book.  Stop ruining game play for everyone just to demonstrate your incredible powers of memorization…please.   We refer to these individuals as Rules Douches, or the more French- La Rules Douchebag.

#12:  Don’t just sit around.  Go and check out the miniatures games, or some of the big events like the Live Dungeon.  You didn’t shell out all of that money to sit and read a catalog you picked up did you?  The convention won’t come to you – you need to move.

#13:  Do some prep work if you are planning on buying some specific products.  Some companies are bringing limited quantities of games to the con for each day, or a certain day.  If you aren’t in line at the right time, you’re hosed.  The short version of this:  Make up your mind on what you are going to purchase and do it.  If you wait too long that newly released product can/will sell out.  Check the web sites and Twitter feeds of your favorite companies to see if that new product will be available and when.

#14:  Wear comfortable shoes.  Preferably shoes that do not have a predetermined aroma (see Tip Six.)

#15:  Go back to your hotel at night and get some sleep.  The convention is not designed as an endurance test.  You’ll need the energy.  All night gaming is great, if you’re young, but even then you need some sleep.

#16:  Attend the auction.  You’ll be able to tell your wife/mother/cat/significant other than that shelves and containers of games you have ARE of value.  You’ll be surprised at what games people collect and what they will pay for one.  It’s also kind of fun to see last year’s hot products being sold for a pittance of what people paid for them a year ago.

#17:  Play the demo games.  Look, games cost money – a LOT of money.  I sit in on demos, watch tournaments, etc. to figure out where I’m going to spend my cash.  I recommend you do the same.  Try some things you’ve never played before.  Think of this as a chance to test-drive new games and systems.

#18:  Don’t insult your favorite writer or game designer intentionally.  These guys work hard to produce your fun.  Don’t be “that guy” that shows up to tell someone how horrible a product they wrote in 1992 was, or how they made a mistake in an out-of-print 1989 book.  We get it, you can read.  If you’ve traveled all of this way to show off your knowledge, you’re a decade or two off.  If you meet writers, authors, artists, designers – be cool and respectful.  As a writer in the industry, I welcome comments from fans…but there is a limit to critique that I will endure, and I am not alone.  As a corollary – there is a limit to the number of things you want autographed.

#19:  Go early to the con.  Get out of bed and get to the convention early.  There’s a lot going on and the lines are significantly shorter.  I hit the MechWarrior pods usually at 8-9am when the convention hall is empty-ish.  They are a tradition I am addicted to.

#20:  WIN.  Savor your victories.  Cherish the lament of your foes as they are crushed under the weight of your killer die rolls and strategy!  Don’t rub it in, but enjoy it.  Serious dude, don’t rub it in when you win.  You didn’t travel all of this way to lose did you?  Hell no!  In other words, have fun!

#21:  Don’t wear costumes that are designed to deliberately upset people, unless those people are politicians.  You can abuse them all you want – they deserve it.

#22:  Wear something other than a black tee shirt.  At GenCon, black tee shirts are like camouflaged ghillie suit for snipers.  Everyone is wearing a black tee shirt.  Someone someday will earn a PhD studying why gamers are drawn to black tee shirts.  In the meantime, I recommend wearing something else (something clean), in a color other than black.  Corollary:  Reading the hilarious tee shirts is one of the more phone things about the Con.

#23:  Don’t abuse your demo time in any booth.  Okay, in the main showroom, the vendors often offer short demos on their products.  These are a major part of the experience.  Don’t abuse the privilege.  I saw one guy camped out a table last year for four hours.  There were a lot of people wanting to sit in, but this guy had decided to turn a demo into a full-fledged campaign.

#24:  Remember the GenCon food groups.  Caffeine, Chocolate, Salty Snacks, Caffeine, Pointless Carbs.  Beef Jerky, while not a formal food group, is also permissible but please be discreet when eating it – no one looks cool tearing into a piece of jerky.  Yes, Caffeine is listed twice because it is that important.

#25:  If you want to do free events plan on a wait or get there early.  A good example of this is the Paint and Take event Reaper puts on.  It’s cool to get a free mini you paint there, but everyone wants to do it and there’s usually a line.  See #30 below.

#26:  If you want the Convention giveaways – go to those booths first thing when the doors open.  A lot of these vendors run out in the first 20 minutes.

#27:  Con-Crud – prepare for it.  Con Crud is not a new module release of Pandemic – it’s the social plague that hits thousands when they return from GenCon on the following Monday.  Use hand sanitizer (you have to bring your own on this).  Load up on vitamins and other legal medications aimed at reducing colds, flu, or whatever it is that morphs into Con-Crud.

#28:  Meet the celebrities.  I’m not just talking about the “name” celebrities.  This is a chance for you to track down that favorite author or artist and shake their hand.  I make a point at every GenCon to network and meet people (and re-meet people I met years before).  Mingle and be social.

#29:  “Language” I’m noticing more and more kids at the Con which is great.  If you feel the need to curse, make sure only the adults are around.

#30:  Take advantage of the crowds to do things you want to do.  Look, at 10am, everyone is lined up to get into the main hall.  That’s the perfect time to do things that otherwise have long lines.  Understand the masses, don’t always be part of the masses.

#31:  If you are in a wheelchair, it is not a weapon to clear the crowds.  I got hit by someone in a wheelchair last year just standing still.  He just plowed into my ankle because he wanted to get through.  I’m understanding, but not that understanding.

#32:  You will get a book of freebie coupons.  If you plan on redeeming them, you need to do it first thing in the main hall.  Some of that stuff disappears in a matter of minutes.

#33:  Play some things you never have before.

There you have it guys – GAME ON!

#GenCon